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38 #ifndef TSDF_BUFFER_STRUCT_H_
39 #define TSDF_BUFFER_STRUCT_H_
41 #include <cuda_runtime.h>
ushort2 * tsdf_memory_start
Address of the first element of the TSDF volume in memory.
ushort2 * tsdf_rolling_buff_origin
Memory address of the origin of the rolling buffer. MUST BE UPDATED AFTER EACH SHIFT.
tsdf_buffer()
Default constructor.
float3 volume_size
Size of the volume, in meters.
int3 voxels_size
Number of voxels in the volume, per axis.
ushort2 * tsdf_memory_end
Address of the last element of the TSDF volume in memory.
float3 origin_GRID_global
Cube origin in world coordinates.
float3 origin_metric
Current metric origin of the cube, in world coordinates.
Structure to handle buffer addresses.
int3 origin_GRID
Internal cube origin for rollign buffer.
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:25