Raycaster should compute the normal of the intersected face flipped towards the ray. More...
#include <Intersection.hpp>
| Public Attributes | |
| Vector3f | normal | 
Raycaster should compute the normal of the intersected face flipped towards the ray.
Definition at line 39 of file Intersection.hpp.
| Vector3f lvr2::intelem::Normal::normal | 
Definition at line 40 of file Intersection.hpp.