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5 #ifndef LAS_VEGAS_TUMBLETREE_HPP
6 #define LAS_VEGAS_TUMBLETREE_HPP
85 #include "TumbleTree.tcc"
87 #endif // LAS_VEGAS_TUMBLETREE_HPP
void getCellsAsVector(Cell *c, vector< Cell * > &cells)
Cell * makeEmpty(Cell *c)
Cell * remove(double sc, VertexHandle vH, Cell *c, bool removeWhole=false)
int sumDepth(Cell *c, int currentDepth=1)
Handle to access vertices of the mesh.
Cell * buildTree(vector< Cell * > &cells, int start, int end)
Cell * insert(Cell *c, double sc, VertexHandle vH)
HashMap< VertexHandle, double > duplicateMap
void update(double alpha)
Cell * makeCell(double sc, VertexHandle vH, Cell *left=NULL, Cell *right=NULL, Cell *parent=NULL, double alpha=1)
void updateSC(double alpha)
Cell * find(double sc, VertexHandle vH, Cell *c, double alpha=1)
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:25