Brute force N-body collision manager. More...
#include <broadphase_bruteforce.h>

| Public Member Functions | |
| void | clear () | 
| clear the manager  More... | |
| void | collide (BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const | 
| perform collision test with objects belonging to another manager  More... | |
| void | collide (CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const | 
| perform collision test between one object and all the objects belonging to the manager  More... | |
| void | collide (void *cdata, CollisionCallBack< S > callback) const | 
| perform collision test for the objects belonging to the manager (i.e., N^2 self collision)  More... | |
| void | distance (BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const | 
| perform distance test with objects belonging to another manager  More... | |
| void | distance (CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const | 
| perform distance computation between one object and all the objects belonging to the manager  More... | |
| void | distance (void *cdata, DistanceCallBack< S > callback) const | 
| perform distance test for the objects belonging to the manager (i.e., N^2 self distance)  More... | |
| bool | empty () const | 
| whether the manager is empty  More... | |
| void | getObjects (std::vector< CollisionObject< S > * > &objs) const | 
| return the objects managed by the manager  More... | |
| NaiveCollisionManager () | |
| void | registerObject (CollisionObject< S > *obj) | 
| add one object to the manager  More... | |
| void | registerObjects (const std::vector< CollisionObject< S > * > &other_objs) | 
| add objects to the manager  More... | |
| void | setup () | 
| initialize the manager, related with the specific type of manager  More... | |
| size_t | size () const | 
| the number of objects managed by the manager  More... | |
| void | unregisterObject (CollisionObject< S > *obj) | 
| remove one object from the manager  More... | |
| void | update () | 
| update the condition of manager  More... | |
|  Public Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
| BroadPhaseCollisionManager () | |
| virtual void | update (CollisionObject< S > *updated_obj) | 
| update the manager by explicitly given the object updated  More... | |
| virtual void | update (const std::vector< CollisionObject< S > * > &updated_objs) | 
| update the manager by explicitly given the set of objects update  More... | |
| virtual | ~BroadPhaseCollisionManager () | 
| Protected Attributes | |
| std::list< CollisionObject< S > * > | objs | 
| objects belonging to the manager are stored in a list structure  More... | |
|  Protected Attributes inherited from fcl::BroadPhaseCollisionManager< S > | |
| bool | enable_tested_set_ | 
| std::set< std::pair< CollisionObject< S > *, CollisionObject< S > * > > | tested_set | 
| tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms.  More... | |
| Additional Inherited Members | |
|  Protected Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
| void | insertTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const | 
| bool | inTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const | 
Brute force N-body collision manager.
Definition at line 49 of file broadphase_bruteforce.h.
| fcl::NaiveCollisionManager< S >::NaiveCollisionManager | 
Definition at line 53 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
clear the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 95 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
perform collision test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 182 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
perform collision test between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 110 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 140 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
perform distance test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 209 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
perform distance computation between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 123 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 161 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
whether the manager is empty
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 237 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
return the objects managed by the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 102 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
add one object to the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 74 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
add objects to the manager
Reimplemented from fcl::BroadPhaseCollisionManager< S >.
Definition at line 60 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
initialize the manager, related with the specific type of manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 81 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
the number of objects managed by the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 244 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
remove one object from the manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 67 of file broadphase_bruteforce-inl.h.
| 
 | virtual | 
update the condition of manager
Implements fcl::BroadPhaseCollisionManager< S >.
Definition at line 88 of file broadphase_bruteforce-inl.h.
| 
 | protected | 
objects belonging to the manager are stored in a list structure
Definition at line 102 of file broadphase_bruteforce.h.