include
actionlib
client
comm_state.h
Go to the documentation of this file.
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/*********************************************************************
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2008, Willow Garage, Inc.
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* All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* * Redistributions of source code must retain the above copyright
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* disclaimer in the documentation and/or other materials provided
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#ifndef ACTIONLIB__CLIENT__COMM_STATE_H_
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#define ACTIONLIB__CLIENT__COMM_STATE_H_
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#include <string>
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#include "
ros/console.h
"
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namespace
actionlib
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{
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class
CommState
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{
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public
:
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enum
StateEnum
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{
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WAITING_FOR_GOAL_ACK
= 0,
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PENDING
= 1,
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ACTIVE
= 2,
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WAITING_FOR_RESULT
= 3,
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WAITING_FOR_CANCEL_ACK
= 4,
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RECALLING
= 5,
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PREEMPTING
= 6,
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DONE
= 7
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};
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CommState
(
const
StateEnum
& state)
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:
state_
(state) {}
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inline
bool
operator==
(
const
CommState
& rhs)
const
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{
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return
state_
== rhs.state_;
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}
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inline
bool
operator==
(
const
CommState::StateEnum
& rhs)
const
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{
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return
state_
== rhs;
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}
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inline
bool
operator!=
(
const
CommState::StateEnum
& rhs)
const
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{
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return
!(*
this
== rhs);
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}
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inline
bool
operator!=
(
const
CommState
& rhs)
const
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{
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return
!(*
this
== rhs);
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}
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std::string
toString
()
const
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{
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switch
(
state_
) {
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case
WAITING_FOR_GOAL_ACK
:
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return
"WAITING_FOR_GOAL_ACK"
;
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case
PENDING
:
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return
"PENDING"
;
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case
ACTIVE
:
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return
"ACTIVE"
;
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case
WAITING_FOR_RESULT
:
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return
"WAITING_FOR_RESULT"
;
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case
WAITING_FOR_CANCEL_ACK
:
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return
"WAITING_FOR_CANCEL_ACK"
;
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case
RECALLING
:
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return
"RECALLING"
;
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case
PREEMPTING
:
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return
"PREEMPTING"
;
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case
DONE
:
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return
"DONE"
;
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default
:
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ROS_ERROR_NAMED
(
"actionlib"
,
"BUG: Unhandled CommState: %u"
,
state_
);
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break
;
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}
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return
"BUG-UNKNOWN"
;
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}
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StateEnum
state_
;
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private
:
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CommState
();
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};
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}
// namespace actionlib
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#endif // ACTIONLIB__CLIENT__COMM_STATE_H_
actionlib::CommState::operator!=
bool operator!=(const CommState::StateEnum &rhs) const
Definition:
comm_state.h:140
actionlib::CommState::StateEnum
StateEnum
Defines the various states the Communication State Machine can be in.
Definition:
comm_state.h:115
actionlib::CommState::RECALLING
@ RECALLING
Definition:
comm_state.h:154
actionlib::CommState::WAITING_FOR_GOAL_ACK
@ WAITING_FOR_GOAL_ACK
Definition:
comm_state.h:149
ROS_ERROR_NAMED
#define ROS_ERROR_NAMED(name,...)
console.h
actionlib::CommState
Thin wrapper around an enum in order to help interpret the state of the communication state machine.
Definition:
comm_state.h:79
actionlib::CommState::toString
std::string toString() const
Definition:
comm_state.h:150
actionlib::CommState::operator==
bool operator==(const CommState &rhs) const
Definition:
comm_state.h:130
actionlib::CommState::WAITING_FOR_CANCEL_ACK
@ WAITING_FOR_CANCEL_ACK
Definition:
comm_state.h:153
actionlib::CommState::ACTIVE
@ ACTIVE
Definition:
comm_state.h:151
actionlib::CommState::state_
StateEnum state_
Definition:
comm_state.h:176
actionlib::CommState::PENDING
@ PENDING
Definition:
comm_state.h:150
actionlib::CommState::WAITING_FOR_RESULT
@ WAITING_FOR_RESULT
Definition:
comm_state.h:152
actionlib::CommState::PREEMPTING
@ PREEMPTING
Definition:
comm_state.h:155
actionlib::CommState::DONE
@ DONE
Definition:
comm_state.h:156
actionlib
Definition:
action_definition.h:40
actionlib::CommState::CommState
CommState()
actionlib
Author(s): Eitan Marder-Eppstein, Vijay Pradeep, Mikael Arguedas
autogenerated on Fri May 19 2023 02:36:55