Full interface to an ActionServer. More...
#include <action_client.h>
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typedef ClientGoalHandle< ActionSpec > | GoalHandle |
Public Member Functions | |
ActionClient (const ros::NodeHandle &n, const std::string &name, ros::CallbackQueueInterface *queue=nullptr) | |
Constructor with namespacing options. More... | |
ActionClient (const std::string &name, ros::CallbackQueueInterface *queue=nullptr) | |
Simple constructor. More... | |
void | cancelAllGoals () |
Cancel all goals currently running on the action server. More... | |
void | cancelGoalsAtAndBeforeTime (const ros::Time &time) |
Cancel all goals that were stamped at and before the specified time. More... | |
bool | isServerConnected () |
Checks if the action client is successfully connected to the action server. More... | |
GoalHandle | sendGoal (const Goal &goal, TransitionCallback transition_cb=TransitionCallback(), FeedbackCallback feedback_cb=FeedbackCallback()) |
Sends a goal to the ActionServer, and also registers callbacks. More... | |
bool | waitForActionServerToStart (const ros::Duration &timeout=ros::Duration(0, 0)) |
Waits for the ActionServer to connect to this client Often, it can take a second for the action server & client to negotiate a connection, thus, risking the first few goals to be dropped. This call lets the user wait until the network connection to the server is negotiated NOTE: Using this call in a single threaded ROS application, or any application where the action client's callback queue is not being serviced, will not work. Without a separate thread servicing the queue, or a multi-threaded spinner, there is no way for the client to tell whether or not the server is up because it can't receive a status message. More... | |
~ActionClient () | |
Private Types | |
typedef ActionClient< ActionSpec > | ActionClientT |
typedef boost::function< void(GoalHandle, const FeedbackConstPtr &)> | FeedbackCallback |
typedef boost::function< void(const ActionGoalConstPtr)> | SendGoalFunc |
typedef boost::function< void(GoalHandle)> | TransitionCallback |
Private Member Functions | |
void | feedbackCb (const ros::MessageEvent< ActionFeedback const > &action_feedback) |
void | initClient (ros::CallbackQueueInterface *queue) |
template<class M > | |
ros::Publisher | queue_advertise (const std::string &topic, uint32_t queue_size, const ros::SubscriberStatusCallback &connect_cb, const ros::SubscriberStatusCallback &disconnect_cb, ros::CallbackQueueInterface *queue) |
template<class M , class T > | |
ros::Subscriber | queue_subscribe (const std::string &topic, uint32_t queue_size, void(T::*fp)(const ros::MessageEvent< M const > &), T *obj, ros::CallbackQueueInterface *queue) |
void | resultCb (const ros::MessageEvent< ActionResult const > &action_result) |
void | sendCancelFunc (const actionlib_msgs::GoalID &cancel_msg) |
void | sendGoalFunc (const ActionGoalConstPtr &action_goal) |
void | statusCb (const ros::MessageEvent< actionlib_msgs::GoalStatusArray const > &status_array_event) |
Full interface to an ActionServer.
ActionClient provides a complete client side implementation of the ActionInterface protocol. It provides callbacks for every client side transition, giving the user full observation into the client side state machine.
Definition at line 91 of file action_client.h.
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Definition at line 130 of file action_client.h.
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Definition at line 132 of file action_client.h.
typedef ClientGoalHandle<ActionSpec> actionlib::ActionClient< ActionSpec >::GoalHandle |
Definition at line 126 of file action_client.h.
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Definition at line 133 of file action_client.h.
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Definition at line 131 of file action_client.h.
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Simple constructor.
Constructs an ActionClient and sets up the necessary ros topics for the ActionInterface
name | The action name. Defines the namespace in which the action communicates |
queue | CallbackQueue from which this action will process messages. The default (nullptr) is to use the global queue |
Definition at line 144 of file action_client.h.
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Constructor with namespacing options.
Constructs an ActionClient and sets up the necessary ros topics for the ActionInterface, and namespaces them according the a specified NodeHandle
n | The node handle on top of which we want to namespace our action |
name | The action name. Defines the namespace in which the action communicates |
queue | CallbackQueue from which this action will process messages. The default (nullptr) is to use the global queue |
Definition at line 161 of file action_client.h.
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Definition at line 169 of file action_client.h.
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Cancel all goals currently running on the action server.
This preempts all goals running on the action server at the point that this message is serviced by the ActionServer.
Definition at line 199 of file action_client.h.
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Cancel all goals that were stamped at and before the specified time.
time | All goals stamped at or before time will be canceled |
Definition at line 212 of file action_client.h.
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Definition at line 358 of file action_client.h.
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Definition at line 281 of file action_client.h.
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Checks if the action client is successfully connected to the action server.
Definition at line 251 of file action_client.h.
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Definition at line 317 of file action_client.h.
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Definition at line 331 of file action_client.h.
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Definition at line 363 of file action_client.h.
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Definition at line 276 of file action_client.h.
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Sends a goal to the ActionServer, and also registers callbacks.
transition_cb | Callback that gets called on every client state transition |
feedback_cb | Callback that gets called whenever feedback for this goal is received |
Definition at line 182 of file action_client.h.
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Definition at line 271 of file action_client.h.
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Definition at line 348 of file action_client.h.
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Waits for the ActionServer to connect to this client Often, it can take a second for the action server & client to negotiate a connection, thus, risking the first few goals to be dropped. This call lets the user wait until the network connection to the server is negotiated NOTE: Using this call in a single threaded ROS application, or any application where the action client's callback queue is not being serviced, will not work. Without a separate thread servicing the queue, or a multi-threaded spinner, there is no way for the client to tell whether or not the server is up because it can't receive a status message.
timeout | Max time to block before returning. A zero timeout is interpreted as an infinite timeout. |
Definition at line 233 of file action_client.h.
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Definition at line 268 of file action_client.h.
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Definition at line 265 of file action_client.h.
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Definition at line 263 of file action_client.h.
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Definition at line 267 of file action_client.h.
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Definition at line 259 of file action_client.h.
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Definition at line 260 of file action_client.h.
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Definition at line 257 of file action_client.h.
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Definition at line 262 of file action_client.h.
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Definition at line 269 of file action_client.h.