Set a shader program parameter associated to this visual's material.
- Parameters
-
[in] | _visual | Reference to a Visual |
[in] | _paramName | Name of shader parameter |
[in] | _shaderType | Type of shader. Supported types: vertex, fragment |
[in] | _value | Value to set the parameter to. The value string can be a number (int, float) or a space delimited array of numbers (floats). The value type must match the type defined in the shaders. Note: Setting vec2/float2 params is only supported in ogre1.9+ |
Definition at line 33 of file Gazebo.cc.