Client node calling a quick compute service, a compute service and 2 publishing to world_effector_topic and camera_object_topic. More...
#include "client.h"#include <geometry_msgs/Transform.h>#include "visp_hand2eye_calibration/TransformArray.h"#include <visp_bridge/3dpose.h>#include "names.h"#include <visp/vpCalibration.h>#include <visp/vpExponentialMap.h>
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| Namespaces | |
| visp_hand2eye_calibration | |
Client node calling a quick compute service, a compute service and 2 publishing to world_effector_topic and camera_object_topic.
Definition in file client.cpp.