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void | coord_shift (double x, double y, double z, double a) |
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void | draw_array (float x, float y, float w, float h, float *data, size_t len, size_t offset, float min, float max) |
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void | draw_array (float x, float y, float w, float h, float *data, size_t len, size_t offset) |
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void | draw_centered_rect (float x, float y, float dx, float dy) |
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void | draw_grid (bounds3d_t vol) |
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void | draw_octagon (float w, float h, float m) |
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void | draw_octagon (float x, float y, float w, float h, float m) |
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void | draw_origin (double len) |
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void | draw_speech_bubble (float x, float y, float z, const char *str) |
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void | draw_string (float x, float y, float z, const char *string) |
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void | draw_string_multiline (float x, float y, float w, float h, const char *string, Fl_Align align) |
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void | draw_vector (double x, double y, double z) |
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void | pose_inverse_shift (const Pose &pose) |
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void | pose_shift (const Pose &pose) |
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Convenient OpenGL drawing routines, used by visualization code.