#include <stage.hh>
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void | addPitch (double pitch) |
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void | addPose (double x, double y, double z) |
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void | addYaw (double yaw) |
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virtual void | Draw (void) const |
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double | farClip (void) const |
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void | forward (double amount) |
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double | horizFov (void) const |
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void | Load (Worldfile *wf, int sec) |
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void | move (double x, double y, double z) |
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double | nearClip (void) const |
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| PerspectiveCamera (void) |
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double | realDistance (double z_buf_val) const |
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void | reset () |
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void | Save (Worldfile *wf, int sec) |
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void | scroll (double dy) |
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void | setAspect (double aspect) |
| update vertical fov based on window aspect and current horizontal fov More...
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void | setClip (double near, double far) |
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void | setFov (double horiz_fov, double vert_fov) |
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void | setPitch (double pitch) |
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void | setPose (double x, double y, double z) |
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virtual void | SetProjection (void) const |
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void | setYaw (double yaw) |
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void | strafe (double amount) |
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void | update (void) |
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double | vertFov (void) const |
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| Camera () |
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double | pitch (void) const |
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double | x (void) const |
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double | y (void) const |
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double | yaw (void) const |
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double | z (void) const |
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virtual | ~Camera () |
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Definition at line 1392 of file stage.hh.
PerspectiveCamera::PerspectiveCamera |
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void |
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void Stg::PerspectiveCamera::addPitch |
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double |
pitch | ) |
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inline |
void Stg::PerspectiveCamera::addPose |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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inline |
void Stg::PerspectiveCamera::addYaw |
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double |
yaw | ) |
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inline |
void PerspectiveCamera::Draw |
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void |
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const |
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virtual |
double Stg::PerspectiveCamera::farClip |
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void |
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const |
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inline |
void PerspectiveCamera::forward |
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double |
amount | ) |
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double Stg::PerspectiveCamera::horizFov |
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void |
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const |
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inline |
void PerspectiveCamera::Load |
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Worldfile * |
wf, |
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int |
sec |
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) |
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virtual |
void PerspectiveCamera::move |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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double Stg::PerspectiveCamera::nearClip |
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void |
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const |
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inline |
double Stg::PerspectiveCamera::realDistance |
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double |
z_buf_val | ) |
const |
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inline |
void Stg::PerspectiveCamera::reset |
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void |
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inlinevirtual |
void PerspectiveCamera::Save |
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Worldfile * |
wf, |
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int |
sec |
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) |
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void Stg::PerspectiveCamera::scroll |
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double |
dy | ) |
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inline |
void Stg::PerspectiveCamera::setAspect |
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double |
aspect | ) |
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inline |
update vertical fov based on window aspect and current horizontal fov
Definition at line 1417 of file stage.hh.
void Stg::PerspectiveCamera::setClip |
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double |
near, |
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double |
far |
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) |
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inline |
void Stg::PerspectiveCamera::setFov |
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double |
horiz_fov, |
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double |
vert_fov |
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) |
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inline |
void Stg::PerspectiveCamera::setPitch |
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double |
pitch | ) |
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inline |
void Stg::PerspectiveCamera::setPose |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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inline |
void PerspectiveCamera::SetProjection |
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void |
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const |
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virtual |
void Stg::PerspectiveCamera::setYaw |
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double |
yaw | ) |
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inline |
void PerspectiveCamera::strafe |
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double |
amount | ) |
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void PerspectiveCamera::update |
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void |
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double Stg::PerspectiveCamera::vertFov |
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void |
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const |
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inline |
double Stg::PerspectiveCamera::_aspect |
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private |
double Stg::PerspectiveCamera::_horiz_fov |
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private |
double Stg::PerspectiveCamera::_vert_fov |
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private |
double Stg::PerspectiveCamera::_z_far |
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private |
double Stg::PerspectiveCamera::_z_near |
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private |
The documentation for this class was generated from the following files: