4 #include <geometry_msgs/PointStamped.h> 38 void setMessage(
const geometry_msgs::PointStamped::ConstPtr& msg );
45 void setFramePosition(
const Ogre::Vector3& position );
46 void setFrameOrientation(
const Ogre::Quaternion& orientation );
50 void setColor(
float r,
float g,
float b,
float a );
52 void setRadius(
float r );
72 #endif // POINT_VISUAL_H Ogre::SceneNode * frame_node_
TFSIMD_FORCE_INLINE Vector3()
Ogre::SceneManager * scene_manager_
static void getRainbowColor(float value, Ogre::ColourValue &color)