interactive_object.h
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29 #ifndef INTERACTIVE_OBJECT_H
30 #define INTERACTIVE_OBJECT_H
31 
32 #include <boost/shared_ptr.hpp>
33 #include <boost/weak_ptr.hpp>
34 
35 #include <QCursor>
36 
37 namespace rviz
38 {
39 
40 class ViewportMouseEvent;
41 
50 {
51 public:
52  virtual ~InteractiveObject() {};
53  virtual bool isInteractive() = 0;
54  virtual void enableInteraction( bool enable ) = 0;
55  virtual void handleMouseEvent( ViewportMouseEvent& event ) = 0;
56  virtual const QCursor& getCursor() const = 0;
57 };
58 
60 typedef boost::weak_ptr<InteractiveObject> InteractiveObjectWPtr;
61 
62 } // end namespace rviz
63 
64 #endif // INTERACTIVE_OBJECT_H
virtual void enableInteraction(bool enable)=0
virtual void handleMouseEvent(ViewportMouseEvent &event)=0
virtual bool isInteractive()=0
Abstract base class of things in the scene which handle mouse events.
boost::shared_ptr< InteractiveObject > InteractiveObjectPtr
virtual const QCursor & getCursor() const =0
boost::weak_ptr< InteractiveObject > InteractiveObjectWPtr


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51