fps_view_controller.h
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29 
30 #ifndef RVIZ_FPS_VIEW_CONTROLLER_H
31 #define RVIZ_FPS_VIEW_CONTROLLER_H
32 
33 #include <OgreVector3.h>
34 #include <OgreQuaternion.h>
35 
37 
38 namespace rviz
39 {
40 class FloatProperty;
41 class SceneNode;
42 class Shape;
43 class VectorProperty;
44 
47 {
48 Q_OBJECT
49 public:
51  virtual ~FPSViewController();
52 
53  virtual void onInitialize();
54 
55  void yaw( float angle );
56  void pitch( float angle );
57  void move( float x, float y, float z );
58 
59  virtual void handleMouseEvent(ViewportMouseEvent& evt);
60 
61  virtual void lookAt( const Ogre::Vector3& point );
62 
63  virtual void reset();
64 
70  virtual void mimic( ViewController* source_view );
71 
72  virtual void update(float dt, float ros_dt);
73 
74 protected:
75  virtual void onTargetFrameChanged(const Ogre::Vector3& old_reference_position, const Ogre::Quaternion& old_reference_orientation);
76 
77  void setPropertiesFromCamera( Ogre::Camera* source_camera );
78 
79  void updateCamera();
80 
81  Ogre::Quaternion getOrientation();
82 
86 };
87 
88 } // end namespace rviz
89 
90 #endif // RVIZ_VIEW_CONTROLLER_H
Ogre::Quaternion getOrientation()
Return a Quaternion based on the yaw and pitch properties.
virtual void onInitialize()
Do subclass-specific initialization. Called by ViewController::initialize after context_, target_scene_node_, and camera_ are set. This version calls updateTargetSceneNode().
FloatProperty * pitch_property_
The camera&#39;s pitch (rotation around the x-axis), in radians.
Base class of ViewControllers which have a "Target Frame" which is a TF frame whose position they tra...
A first-person camera, controlled by yaw, pitch, and position.
virtual void lookAt(const Ogre::Vector3 &point)
This should be implemented in each subclass to aim the camera at the given point in space (relative t...
VectorProperty * position_property_
Property specialized to enforce floating point max/min.
TFSIMD_FORCE_INLINE const tfScalar & y() const
virtual void handleMouseEvent(ViewportMouseEvent &evt)
virtual void onTargetFrameChanged(const Ogre::Vector3 &old_reference_position, const Ogre::Quaternion &old_reference_orientation)
Override to implement the change in properties which nullifies the change in target frame...
TFSIMD_FORCE_INLINE tfScalar angle(const Quaternion &q1, const Quaternion &q2)
void move(float x, float y, float z)
void setPropertiesFromCamera(Ogre::Camera *source_camera)
virtual void mimic(ViewController *source_view)
Configure the settings of this view controller to give, as much as possible, a similar view as that g...
TFSIMD_FORCE_INLINE const tfScalar & x() const
TFSIMD_FORCE_INLINE const tfScalar & z() const
virtual void update(float dt, float ros_dt)
Called at 30Hz by ViewManager::update() while this view is active. Override with code that needs to r...
FloatProperty * yaw_property_
The camera&#39;s yaw (rotation around the y-axis), in radians.


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51