frame_position_tracking_view_controller.h
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29 
30 #ifndef RVIZ_FRAME_POSITION_TRACKING_VIEW_CONTROLLER_H
31 #define RVIZ_FRAME_POSITION_TRACKING_VIEW_CONTROLLER_H
32 
33 #include <OgreQuaternion.h>
34 #include <OgreVector3.h>
35 
36 #include "rviz/view_controller.h"
37 
38 namespace rviz
39 {
40 
41 class TfFrameProperty;
42 
46 {
47 Q_OBJECT
48 public:
51 
56  virtual void onInitialize();
57 
62  virtual void onActivate();
63 
64  virtual void update(float dt, float ros_dt);
65 
73  virtual void mimic( ViewController* source_view );
74 
75 protected Q_SLOTS:
81  virtual void updateTargetFrame();
82 
83 protected:
87  virtual void onTargetFrameChanged( const Ogre::Vector3& old_reference_position, const Ogre::Quaternion& old_reference_orientation ) {}
88 
89  bool getNewTransform();
90 
93  virtual void updateTargetSceneNode();
94 
96  Ogre::SceneNode* target_scene_node_;
97  Ogre::Quaternion reference_orientation_;
98  Ogre::Vector3 reference_position_;
99 };
100 
101 } // end namespace rviz
102 
103 #endif // RVIZ_FRAME_POSITION_TRACKING_VIEW_CONTROLLER_H
virtual void onTargetFrameChanged(const Ogre::Vector3 &old_reference_position, const Ogre::Quaternion &old_reference_orientation)
Override to implement the change in properties which nullifies the change in target frame...
virtual void mimic(ViewController *source_view)
Configure the settings of this view controller to give, as much as possible, a similar view as that g...
Base class of ViewControllers which have a "Target Frame" which is a TF frame whose position they tra...
virtual void update(float dt, float ros_dt)
Called at 30Hz by ViewManager::update() while this view is active. Override with code that needs to r...
virtual void updateTargetFrame()
Called when Target Frame property changes while view is active. Purpose is to change values in the vi...
virtual void onInitialize()
Do subclass-specific initialization. Called by ViewController::initialize after context_, target_scene_node_, and camera_ are set. This version calls updateTargetSceneNode().
virtual void updateTargetSceneNode()
Update the position of the target_scene_node_ from the TF frame specified in the Target Frame propert...


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51