An arrow consisting of a cylinder and a cone. More...
#include <arrow.h>

| Public Member Functions | |
| Arrow (Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node=0, float shaft_length=1.0f, float shaft_diameter=0.1f, float head_length=0.3f, float head_diameter=0.2f) | |
| Constructor.  More... | |
| Shape * | getHead () | 
| virtual const Ogre::Quaternion & | getOrientation () | 
| Get the local orientation of this object.  More... | |
| virtual const Ogre::Vector3 & | getPosition () | 
| Get the local position of this object.  More... | |
| Ogre::SceneNode * | getSceneNode () | 
| Get the scene node associated with this arrow.  More... | |
| Shape * | getShaft () | 
| void | set (float shaft_length, float shaft_diameter, float head_length, float head_diameter) | 
| Set the parameters for this arrow.  More... | |
| virtual void | setColor (float r, float g, float b, float a) | 
| Set the color of this arrow. Sets both the head and shaft color to the same value. Values are in the range [0, 1].  More... | |
| void | setColor (const Ogre::ColourValue &color) | 
| void | setDirection (const Ogre::Vector3 &direction) | 
| Set the direction of the arrow.  More... | |
| void | setHeadColor (float r, float g, float b, float a=1.0f) | 
| Set the color of the arrow's head. Values are in the range [0, 1].  More... | |
| void | setHeadColor (const Ogre::ColourValue &color) | 
| virtual void | setOrientation (const Ogre::Quaternion &orientation) | 
| Set the orientation.  More... | |
| virtual void | setPosition (const Ogre::Vector3 &position) | 
| Set the position of the base of the arrow.  More... | |
| virtual void | setScale (const Ogre::Vector3 &scale) | 
| Set the scale of the object. Always relative to the identity orientation of the object.  More... | |
| void | setShaftColor (float r, float g, float b, float a=1.0f) | 
| Set the color of the arrow's shaft. Values are in the range [0, 1].  More... | |
| void | setShaftColor (const Ogre::ColourValue &color) | 
| void | setUserData (const Ogre::Any &data) | 
| Sets user data on all ogre objects we own.  More... | |
| virtual | ~Arrow () | 
|  Public Member Functions inherited from rviz::Object | |
| Object (Ogre::SceneManager *scene_manager) | |
| virtual | ~Object () | 
| Private Attributes | |
| Shape * | head_ | 
| Cone used for the head of the arrow.  More... | |
| Ogre::SceneNode * | scene_node_ | 
| Shape * | shaft_ | 
| Cylinder used for the shaft of the arrow.  More... | |
| Additional Inherited Members | |
|  Protected Attributes inherited from rviz::Object | |
| Ogre::SceneManager * | scene_manager_ | 
| Ogre scene manager this object is part of.  More... | |
An arrow consisting of a cylinder and a cone.
The base of the arrow is at the position sent to setPosition(). The arrow points in the direction of the negative Z axis by default, and -Z is the identity direction of it. To set a different direction, call setOrientation() with a rotation from -Z to the desired vector.
| rviz::Arrow::Arrow | ( | Ogre::SceneManager * | scene_manager, | 
| Ogre::SceneNode * | parent_node = 0, | ||
| float | shaft_length = 1.0f, | ||
| float | shaft_diameter = 0.1f, | ||
| float | head_length = 0.3f, | ||
| float | head_diameter = 0.2f | ||
| ) | 
Constructor.
| scene_manager | The scene manager to use to construct any necessary objects | 
| parent_node | A scene node to use as the parent of this object. If NULL, uses the root scene node. | 
| shaft_length | Length of the arrow's shaft | 
| shaft_diameter | Diameter of the arrow's shaft | 
| head_length | Length of the arrow's head | 
| head_diameter | Diameter of the arrow's head | 
| 
 | virtual | 
| 
 | virtual | 
| 
 | inline | 
| void rviz::Arrow::set | ( | float | shaft_length, | 
| float | shaft_diameter, | ||
| float | head_length, | ||
| float | head_diameter | ||
| ) | 
| 
 | virtual | 
Set the color of this arrow. Sets both the head and shaft color to the same value. Values are in the range [0, 1].
| r | Red component | 
| g | Green component | 
| b | Blue component | 
Implements rviz::Object.
| void rviz::Arrow::setColor | ( | const Ogre::ColourValue & | color | ) | 
| void rviz::Arrow::setDirection | ( | const Ogre::Vector3 & | direction | ) | 
Set the direction of the arrow.
| direction | The direction the arrow should point, in the coordinate frame of the parent Ogre::SceneNode. | 
If direction is zero, this does not change the arrow.
Both setOrientation() and setDirection() change the direction the arrow points.
| void rviz::Arrow::setHeadColor | ( | float | r, | 
| float | g, | ||
| float | b, | ||
| float | a = 1.0f | ||
| ) | 
| void rviz::Arrow::setHeadColor | ( | const Ogre::ColourValue & | color | ) | 
| 
 | virtual | 
Set the orientation.
Note that negative Z is the identity orientation.
Both setOrientation() and setDirection() change the direction the arrow points.
Implements rviz::Object.
| 
 | virtual | 
Set the position of the base of the arrow.
Implements rviz::Object.
| 
 | virtual | 
Set the scale of the object. Always relative to the identity orientation of the object.
| Scale | vector scale to set to. | 
Implements rviz::Object.
| void rviz::Arrow::setShaftColor | ( | float | r, | 
| float | g, | ||
| float | b, | ||
| float | a = 1.0f | ||
| ) | 
| void rviz::Arrow::setShaftColor | ( | const Ogre::ColourValue & | color | ) | 
| 
 | virtual | 
Sets user data on all ogre objects we own.
Implements rviz::Object.
| 
 | private | 
| 
 | private |