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Namespaces | |
glm | |
Typedefs | |
typedef bool | glm::bool1 |
boolean type with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef bool | glm::bool1x1 |
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< bool, highp > | glm::bool2 |
boolean type with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< bool, highp > | glm::bool2x2 |
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< bool, highp > | glm::bool2x3 |
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< bool, highp > | glm::bool2x4 |
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< bool, highp > | glm::bool3 |
boolean type with 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< bool, highp > | glm::bool3x2 |
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< bool, highp > | glm::bool3x3 |
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< bool, highp > | glm::bool3x4 |
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< bool, highp > | glm::bool4 |
boolean type with 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< bool, highp > | glm::bool4x2 |
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< bool, highp > | glm::bool4x3 |
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< bool, highp > | glm::bool4x4 |
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef double | glm::double1 |
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef double | glm::double1x1 |
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< double, highp > | glm::double2 |
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< double, highp > | glm::double2x2 |
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< double, highp > | glm::double2x3 |
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< double, highp > | glm::double2x4 |
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< double, highp > | glm::double3 |
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< double, highp > | glm::double3x2 |
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< double, highp > | glm::double3x3 |
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< double, highp > | glm::double3x4 |
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< double, highp > | glm::double4 |
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< double, highp > | glm::double4x2 |
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< double, highp > | glm::double4x3 |
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< double, highp > | glm::double4x4 |
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef float | glm::float1 |
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef float | glm::float1x1 |
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< float, highp > | glm::float2 |
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< float, highp > | glm::float2x2 |
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< float, highp > | glm::float2x3 |
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< float, highp > | glm::float2x4 |
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< float, highp > | glm::float3 |
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< float, highp > | glm::float3x2 |
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< float, highp > | glm::float3x3 |
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< float, highp > | glm::float3x4 |
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< float, highp > | glm::float4 |
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< float, highp > | glm::float4x2 |
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< float, highp > | glm::float4x3 |
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< float, highp > | glm::float4x4 |
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef int | glm::int1 |
integer vector with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef int | glm::int1x1 |
integer matrix with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< int, highp > | glm::int2 |
integer vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< int, highp > | glm::int2x2 |
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< int, highp > | glm::int2x3 |
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< int, highp > | glm::int2x4 |
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< int, highp > | glm::int3 |
integer vector with 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< int, highp > | glm::int3x2 |
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< int, highp > | glm::int3x3 |
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< int, highp > | glm::int3x4 |
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< int, highp > | glm::int4 |
integer vector with 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< int, highp > | glm::int4x2 |
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< int, highp > | glm::int4x3 |
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< int, highp > | glm::int4x4 |
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
Functions | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER T | glm::atan2 (T x, T y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec2< T, P > | glm::atan2 (const detail::tvec2< T, P > &x, const detail::tvec2< T, P > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec3< T, P > | glm::atan2 (const detail::tvec3< T, P > &x, const detail::tvec3< T, P > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec4< T, P > | glm::atan2 (const detail::tvec4< T, P > &x, const detail::tvec4< T, P > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More... | |
template<typename genType > | |
GLM_FUNC_DECL bool | glm::isfinite (genType const &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec2< bool, P > | glm::isfinite (const detail::tvec2< T, P > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec3< bool, P > | glm::isfinite (const detail::tvec3< T, P > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_DECL detail::tvec4< bool, P > | glm::isfinite (const detail::tvec4< T, P > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER T | glm::lerp (T x, T y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec2< T, P > | glm::lerp (const detail::tvec2< T, P > &x, const detail::tvec2< T, P > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec3< T, P > | glm::lerp (const detail::tvec3< T, P > &x, const detail::tvec3< T, P > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec4< T, P > | glm::lerp (const detail::tvec4< T, P > &x, const detail::tvec4< T, P > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec2< T, P > | glm::lerp (const detail::tvec2< T, P > &x, const detail::tvec2< T, P > &y, const detail::tvec2< T, P > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec3< T, P > | glm::lerp (const detail::tvec3< T, P > &x, const detail::tvec3< T, P > &y, const detail::tvec3< T, P > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec4< T, P > | glm::lerp (const detail::tvec4< T, P > &x, const detail::tvec4< T, P > &y, const detail::tvec4< T, P > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER T | glm::saturate (T x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec2< T, P > | glm::saturate (const detail::tvec2< T, P > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec3< T, P > | glm::saturate (const detail::tvec3< T, P > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tvec4< T, P > | glm::saturate (const detail::tvec4< T, P > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More... | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER T | glm::slerp (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a) |
Returns the slurp interpolation between two quaternions. More... | |
OpenGL Mathematics (glm.g-truc.net)
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Definition in file compatibility.hpp.