pcl::TextureMapping< PointInT > Member List

This is the complete list of members for pcl::TextureMapping< PointInT >, including all inherited members.

Camera typedefpcl::TextureMapping< PointInT >
checkPointInsideTriangle(const pcl::PointXY &p1, const pcl::PointXY &p2, const pcl::PointXY &p3, const pcl::PointXY &pt)pcl::TextureMapping< PointInT >inlineprotected
ConstPtr typedefpcl::TextureMapping< PointInT >
f_pcl::TextureMapping< PointInT >protected
getClassName() const pcl::TextureMapping< PointInT >inlineprotected
getPointUVCoordinates(const PointInT &pt, const Camera &cam, Eigen::Vector2f &UV_coordinates)pcl::TextureMapping< PointInT >inline
getPointUVCoordinates(const PointInT &pt, const Camera &cam, pcl::PointXY &UV_coordinates)pcl::TextureMapping< PointInT >inlineprotected
getTriangleCircumcenterAndSize(const pcl::PointXY &p1, const pcl::PointXY &p2, const pcl::PointXY &p3, pcl::PointXY &circumcenter, double &radius)pcl::TextureMapping< PointInT >inlineprotected
getTriangleCircumcscribedCircleCentroid(const pcl::PointXY &p1, const pcl::PointXY &p2, const pcl::PointXY &p3, pcl::PointXY &circumcenter, double &radius)pcl::TextureMapping< PointInT >inlineprotected
isFaceProjected(const Camera &camera, const PointInT &p1, const PointInT &p2, const PointInT &p3, pcl::PointXY &proj1, pcl::PointXY &proj2, pcl::PointXY &proj3)pcl::TextureMapping< PointInT >inlineprotected
isPointOccluded(const PointInT &pt, const OctreePtr octree)pcl::TextureMapping< PointInT >inline
mapMultipleTexturesToMeshUV(pcl::TextureMesh &tex_mesh, pcl::texture_mapping::CameraVector &cams)pcl::TextureMapping< PointInT >
mapTexture2Face(const Eigen::Vector3f &p1, const Eigen::Vector3f &p2, const Eigen::Vector3f &p3)pcl::TextureMapping< PointInT >protected
mapTexture2Mesh(pcl::TextureMesh &tex_mesh)pcl::TextureMapping< PointInT >
mapTexture2MeshUV(pcl::TextureMesh &tex_mesh)pcl::TextureMapping< PointInT >
max_angle_pcl::TextureMapping< PointInT >protected
max_depth_error_pcl::TextureMapping< PointInT >protected
max_distance_pcl::TextureMapping< PointInT >protected
min_cluster_size_pcl::TextureMapping< PointInT >protected
Octree typedefpcl::TextureMapping< PointInT >
OctreeConstPtr typedefpcl::TextureMapping< PointInT >
OctreePtr typedefpcl::TextureMapping< PointInT >
PointCloud typedefpcl::TextureMapping< PointInT >
PointCloudConstPtr typedefpcl::TextureMapping< PointInT >
PointCloudPtr typedefpcl::TextureMapping< PointInT >
Ptr typedefpcl::TextureMapping< PointInT >
removeOccludedPoints(const PointCloudPtr &input_cloud, PointCloudPtr &filtered_cloud, const double octree_voxel_size, std::vector< int > &visible_indices, std::vector< int > &occluded_indices)pcl::TextureMapping< PointInT >
removeOccludedPoints(const pcl::TextureMesh &tex_mesh, pcl::TextureMesh &cleaned_mesh, const double octree_voxel_size)pcl::TextureMapping< PointInT >
removeOccludedPoints(const pcl::TextureMesh &tex_mesh, PointCloudPtr &filtered_cloud, const double octree_voxel_size)pcl::TextureMapping< PointInT >
setF(float f)pcl::TextureMapping< PointInT >inline
setMaxAngle(float maxAngle)pcl::TextureMapping< PointInT >inline
setMaxDepthError(float maxDepthError)pcl::TextureMapping< PointInT >inline
setMaxDistance(float maxDistance)pcl::TextureMapping< PointInT >inline
setMinClusterSize(int size)pcl::TextureMapping< PointInT >inline
setTextureFiles(std::vector< std::string > tex_files)pcl::TextureMapping< PointInT >inline
setTextureMaterials(TexMaterial tex_material)pcl::TextureMapping< PointInT >inline
setVectorField(float x, float y, float z)pcl::TextureMapping< PointInT >inline
showOcclusions(const PointCloudPtr &input_cloud, pcl::PointCloud< pcl::PointXYZI >::Ptr &colored_cloud, const double octree_voxel_size, const bool show_nb_occlusions=true, const int max_occlusions=4)pcl::TextureMapping< PointInT >
showOcclusions(pcl::TextureMesh &tex_mesh, pcl::PointCloud< pcl::PointXYZI >::Ptr &colored_cloud, double octree_voxel_size, bool show_nb_occlusions=true, int max_occlusions=4)pcl::TextureMapping< PointInT >
sortFacesByCamera(pcl::TextureMesh &tex_mesh, pcl::TextureMesh &sorted_mesh, const pcl::texture_mapping::CameraVector &cameras, const double octree_voxel_size, PointCloud &visible_pts)pcl::TextureMapping< PointInT >
tex_files_pcl::TextureMapping< PointInT >protected
tex_material_pcl::TextureMapping< PointInT >protected
TextureMapping()pcl::TextureMapping< PointInT >inline
textureMeshwithMultipleCameras(pcl::TextureMesh &mesh, const pcl::texture_mapping::CameraVector &cameras)pcl::TextureMapping< PointInT >
textureMeshwithMultipleCameras2(pcl::TextureMesh &mesh, const pcl::texture_mapping::CameraVector &cameras, const rtabmap::ProgressState *callback=0, std::vector< std::map< int, pcl::PointXY > > *vertexToPixels=0, bool distanceToCamPolicy=false)pcl::TextureMapping< PointInT >
UvIndex typedefpcl::TextureMapping< PointInT >
vector_field_pcl::TextureMapping< PointInT >protected
~TextureMapping()pcl::TextureMapping< PointInT >inline


rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Dec 14 2020 03:37:08