This is the complete list of members for Scene, including all inherited members.
addCloud(int id, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const pcl::IndicesPtr &indices, const rtabmap::Transform &pose) | Scene | |
addMarker(int id, const rtabmap::Transform &pose) | Scene | |
addMesh(int id, const rtabmap::Mesh &mesh, const rtabmap::Transform &pose, bool createWireframe=false) | Scene | |
axis_ | Scene | private |
b_ | Scene | private |
backfaceCulling_ | Scene | private |
background_renderer_ | Scene | |
blending_ | Scene | private |
boundingBoxRendering_ | Scene | private |
box_ | Scene | private |
clear() | Scene | |
color_camera_to_display_rotation_ | Scene | private |
currentPose_ | Scene | private |
DeleteResources() | Scene | |
depthTexture_ | Scene | private |
doubleTapOn_ | Scene | private |
doubleTapPos_ | Scene | private |
fboId_ | Scene | private |
frustum_ | Scene | private |
frustumVisible_ | Scene | private |
g_ | Scene | private |
gesture_camera_ | Scene | private |
getAddedClouds() const | Scene | |
getAddedMarkers() const | Scene | |
GetCameraPose() const | Scene | inline |
GetCameraType() const | Scene | inline |
GetOpenGLCameraPose(float *fov=0) const | Scene | |
getPointSize() const | Scene | inline |
getScreenRotation() const | Scene | inline |
getViewPortHeight() const | Scene | inline |
getViewPortWidth() const | Scene | inline |
graph_ | Scene | private |
graph_shader_program_ | Scene | private |
graphVisible_ | Scene | private |
grid_ | Scene | private |
gridVisible_ | Scene | private |
hasCloud(int id) const | Scene | |
hasMarker(int id) const | Scene | |
hasMesh(int id) const | Scene | |
hasTexture(int id) const | Scene | |
InitGLContent() | Scene | |
isBackfaceCulling() const | Scene | inline |
isBlending() const | Scene | inline |
isLighting() const | Scene | inline |
isMapRendering() const | Scene | inline |
isMeshRendering() const | Scene | inline |
isMeshTexturing() const | Scene | inline |
lighting_ | Scene | private |
mapRendering_ | Scene | private |
markers_ | Scene | private |
meshRendering_ | Scene | private |
meshRenderingTexture_ | Scene | private |
OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event, float x0, float y0, float x1, float y1) | Scene | |
pointClouds_ | Scene | private |
pointSize_ | Scene | private |
r_ | Scene | private |
removeMarker(int id) | Scene | |
Render(const float *uvsTransformed=0, glm::mat4 arViewMatrix=glm::mat4(0), glm::mat4 arProjectionMatrix=glm::mat4(0), const rtabmap::Mesh &occlusionMesh=rtabmap::Mesh()) | Scene | |
Scene() | Scene | |
screenHeight_ | Scene | private |
screenWidth_ | Scene | private |
setBackfaceCulling(bool enabled) | Scene | inline |
setBackgroundColor(float r, float g, float b) | Scene | inline |
setBlending(bool enabled) | Scene | inline |
SetCameraPose(const rtabmap::Transform &pose) | Scene | |
SetCameraType(tango_gl::GestureCamera::CameraType camera_type) | Scene | |
setCloudPose(int id, const rtabmap::Transform &pose) | Scene | |
setCloudVisible(int id, bool visible) | Scene | |
setFOV(float angle) | Scene | |
setFrustumVisible(bool visible) | Scene | |
setGraphVisible(bool visible) | Scene | |
setGridColor(float r, float g, float b) | Scene | |
setGridRotation(float angleDeg) | Scene | |
setGridVisible(bool visible) | Scene | |
setLighting(bool enabled) | Scene | inline |
setMapRendering(bool enabled) | Scene | inline |
setMarkerPose(int id, const rtabmap::Transform &pose) | Scene | |
setMeshRendering(bool enabled, bool withTexture) | Scene | inline |
setOrthoCropFactor(float value) | Scene | |
setPointSize(float size) | Scene | inline |
setScreenRotation(rtabmap::ScreenRotation colorCameraToDisplayRotation) | Scene | inline |
setTraceVisible(bool visible) | Scene | |
SetupViewPort(int w, int h) | Scene | |
setWireframe(bool enabled) | Scene | inline |
trace_ | Scene | private |
traceVisible_ | Scene | private |
updateCloudPolygons(int id, const std::vector< pcl::Vertices > &polygons) | Scene | |
updateGains(int id, float gainR, float gainG, float gainB) | Scene | |
updateGraph(const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links) | Scene | |
updateMesh(int id, const rtabmap::Mesh &mesh) | Scene | |
wireFrame_ | Scene | private |
~Scene() | Scene |