Scene Member List

This is the complete list of members for Scene, including all inherited members.

addCloud(int id, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const pcl::IndicesPtr &indices, const rtabmap::Transform &pose)Scene
addMarker(int id, const rtabmap::Transform &pose)Scene
addMesh(int id, const rtabmap::Mesh &mesh, const rtabmap::Transform &pose, bool createWireframe=false)Scene
axis_Sceneprivate
b_Sceneprivate
backfaceCulling_Sceneprivate
background_renderer_Scene
blending_Sceneprivate
boundingBoxRendering_Sceneprivate
box_Sceneprivate
clear()Scene
color_camera_to_display_rotation_Sceneprivate
currentPose_Sceneprivate
DeleteResources()Scene
depthTexture_Sceneprivate
doubleTapOn_Sceneprivate
doubleTapPos_Sceneprivate
fboId_Sceneprivate
frustum_Sceneprivate
frustumVisible_Sceneprivate
g_Sceneprivate
gesture_camera_Sceneprivate
getAddedClouds() const Scene
getAddedMarkers() const Scene
GetCameraPose() const Sceneinline
GetCameraType() const Sceneinline
GetOpenGLCameraPose(float *fov=0) const Scene
getPointSize() const Sceneinline
getScreenRotation() const Sceneinline
getViewPortHeight() const Sceneinline
getViewPortWidth() const Sceneinline
graph_Sceneprivate
graph_shader_program_Sceneprivate
graphVisible_Sceneprivate
grid_Sceneprivate
gridVisible_Sceneprivate
hasCloud(int id) const Scene
hasMarker(int id) const Scene
hasMesh(int id) const Scene
hasTexture(int id) const Scene
InitGLContent()Scene
isBackfaceCulling() const Sceneinline
isBlending() const Sceneinline
isLighting() const Sceneinline
isMapRendering() const Sceneinline
isMeshRendering() const Sceneinline
isMeshTexturing() const Sceneinline
lighting_Sceneprivate
mapRendering_Sceneprivate
markers_Sceneprivate
meshRendering_Sceneprivate
meshRenderingTexture_Sceneprivate
OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event, float x0, float y0, float x1, float y1)Scene
pointClouds_Sceneprivate
pointSize_Sceneprivate
r_Sceneprivate
removeMarker(int id)Scene
Render(const float *uvsTransformed=0, glm::mat4 arViewMatrix=glm::mat4(0), glm::mat4 arProjectionMatrix=glm::mat4(0), const rtabmap::Mesh &occlusionMesh=rtabmap::Mesh())Scene
Scene()Scene
screenHeight_Sceneprivate
screenWidth_Sceneprivate
setBackfaceCulling(bool enabled)Sceneinline
setBackgroundColor(float r, float g, float b)Sceneinline
setBlending(bool enabled)Sceneinline
SetCameraPose(const rtabmap::Transform &pose)Scene
SetCameraType(tango_gl::GestureCamera::CameraType camera_type)Scene
setCloudPose(int id, const rtabmap::Transform &pose)Scene
setCloudVisible(int id, bool visible)Scene
setFOV(float angle)Scene
setFrustumVisible(bool visible)Scene
setGraphVisible(bool visible)Scene
setGridColor(float r, float g, float b)Scene
setGridRotation(float angleDeg)Scene
setGridVisible(bool visible)Scene
setLighting(bool enabled)Sceneinline
setMapRendering(bool enabled)Sceneinline
setMarkerPose(int id, const rtabmap::Transform &pose)Scene
setMeshRendering(bool enabled, bool withTexture)Sceneinline
setOrthoCropFactor(float value)Scene
setPointSize(float size)Sceneinline
setScreenRotation(rtabmap::ScreenRotation colorCameraToDisplayRotation)Sceneinline
setTraceVisible(bool visible)Scene
SetupViewPort(int w, int h)Scene
setWireframe(bool enabled)Sceneinline
trace_Sceneprivate
traceVisible_Sceneprivate
updateCloudPolygons(int id, const std::vector< pcl::Vertices > &polygons)Scene
updateGains(int id, float gainR, float gainG, float gainB)Scene
updateGraph(const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links)Scene
updateMesh(int id, const rtabmap::Mesh &mesh)Scene
wireFrame_Sceneprivate
~Scene()Scene


rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Dec 14 2020 03:37:08