| createFromMatrix(const SpatialMatrix &Ic) | RobotDynamics::Math::RigidBodyInertia | |
| h | RobotDynamics::Math::RigidBodyInertia | |
| Ixx | RobotDynamics::Math::RigidBodyInertia | |
| Iyx | RobotDynamics::Math::RigidBodyInertia | |
| Iyy | RobotDynamics::Math::RigidBodyInertia | |
| Izx | RobotDynamics::Math::RigidBodyInertia | |
| Izy | RobotDynamics::Math::RigidBodyInertia | |
| Izz | RobotDynamics::Math::RigidBodyInertia | |
| m | RobotDynamics::Math::RigidBodyInertia | |
| multiplyMatrix63(Matrix63 m) const | RobotDynamics::Math::RigidBodyInertia | inline |
| operator+=(const RigidBodyInertia &rbi) | RobotDynamics::Math::RigidBodyInertia | |
| operator=(const RigidBodyInertia &other) | RobotDynamics::Math::RigidBodyInertia | inline |
| RigidBodyInertia() | RobotDynamics::Math::RigidBodyInertia | inline |
| RigidBodyInertia(double mass, const Vector3d &com_mass, const Matrix3d &inertia) | RobotDynamics::Math::RigidBodyInertia | inline |
| RigidBodyInertia(double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz) | RobotDynamics::Math::RigidBodyInertia | inline |
| RigidBodyInertia(const RigidBodyInertia &inertia) | RobotDynamics::Math::RigidBodyInertia | inline |
| set(const RigidBodyInertia &I) | RobotDynamics::Math::RigidBodyInertia | inline |
| set(double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz) | RobotDynamics::Math::RigidBodyInertia | inline |
| setSpatialMatrix(SpatialMatrix &mat) const | RobotDynamics::Math::RigidBodyInertia | |
| subtractSpatialMatrix(const SpatialMatrix &m) const | RobotDynamics::Math::RigidBodyInertia | inline |
| timesSpatialVector(const SpatialVector &v) const | RobotDynamics::Math::RigidBodyInertia | inline |
| toMatrix() const | RobotDynamics::Math::RigidBodyInertia | |
| transform(const SpatialTransform &X) | RobotDynamics::Math::RigidBodyInertia | virtual |
| transform_copy(const SpatialTransform &X) const | RobotDynamics::Math::RigidBodyInertia | inline |