createFromMatrix(const SpatialMatrix &Ic) | RobotDynamics::Math::RigidBodyInertia | |
h | RobotDynamics::Math::RigidBodyInertia | |
Ixx | RobotDynamics::Math::RigidBodyInertia | |
Iyx | RobotDynamics::Math::RigidBodyInertia | |
Iyy | RobotDynamics::Math::RigidBodyInertia | |
Izx | RobotDynamics::Math::RigidBodyInertia | |
Izy | RobotDynamics::Math::RigidBodyInertia | |
Izz | RobotDynamics::Math::RigidBodyInertia | |
m | RobotDynamics::Math::RigidBodyInertia | |
multiplyMatrix63(Matrix63 m) const | RobotDynamics::Math::RigidBodyInertia | inline |
operator+=(const RigidBodyInertia &rbi) | RobotDynamics::Math::RigidBodyInertia | |
operator=(const RigidBodyInertia &other) | RobotDynamics::Math::RigidBodyInertia | inline |
RigidBodyInertia() | RobotDynamics::Math::RigidBodyInertia | inline |
RigidBodyInertia(double mass, const Vector3d &com_mass, const Matrix3d &inertia) | RobotDynamics::Math::RigidBodyInertia | inline |
RigidBodyInertia(double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz) | RobotDynamics::Math::RigidBodyInertia | inline |
RigidBodyInertia(const RigidBodyInertia &inertia) | RobotDynamics::Math::RigidBodyInertia | inline |
set(const RigidBodyInertia &I) | RobotDynamics::Math::RigidBodyInertia | inline |
set(double m, const Vector3d &h, const double Ixx, const double Iyx, const double Iyy, const double Izx, const double Izy, const double Izz) | RobotDynamics::Math::RigidBodyInertia | inline |
setSpatialMatrix(SpatialMatrix &mat) const | RobotDynamics::Math::RigidBodyInertia | |
subtractSpatialMatrix(const SpatialMatrix &m) const | RobotDynamics::Math::RigidBodyInertia | inline |
timesSpatialVector(const SpatialVector &v) const | RobotDynamics::Math::RigidBodyInertia | inline |
toMatrix() const | RobotDynamics::Math::RigidBodyInertia | |
transform(const SpatialTransform &X) | RobotDynamics::Math::RigidBodyInertia | virtual |
transform_copy(const SpatialTransform &X) const | RobotDynamics::Math::RigidBodyInertia | inline |