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win32/coil/Signal.h
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1
// -*- C++ -*-
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#ifndef COIL_SIGNAL_H
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#define COIL_SIGNAL_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <signal.h>
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namespace
coil
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{
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#define _SIG_WORDS 4
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#define _SIG_MAXSIG NSIG
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typedef
void (*
SignalHandler
)(int);
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typedef
struct
__sigset
{
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unsigned
int
__bits
[
_SIG_WORDS
];
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}
sigset_t
;
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class
SignalAction
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{
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public
:
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SignalAction
();
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SignalAction
(
SignalHandler
handle,
int
signum,
sigset_t
*mask = 0,
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int
flags = 0);
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~
SignalAction
();
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private
:
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SignalAction
(
const
SignalAction
&);
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SignalAction
& operator=(
const
SignalAction
&);
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SignalHandler
m_handle;
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int
m_signum;
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sigset_t
* m_mask;
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int
m_flags;
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};
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};
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#endif // COIL_SIGNAL_H
coil::SignalHandler
void(* SignalHandler)(int)
Definition:
ace/coil/Signal.h:35
_SIG_WORDS
#define _SIG_WORDS
Definition:
win32/coil/Signal.h:29
coil::__sigset::__bits
unsigned int __bits[_SIG_WORDS]
Definition:
win32/coil/Signal.h:34
coil::SignalAction
ACE_Sig_Action SignalAction
Definition:
ace/coil/Signal.h:34
coil::sigset_t
struct coil::__sigset sigset_t
coil::SignalAction
SignalAction class.
Definition:
posix/coil/Signal.h:42
coil::__sigset
Definition:
win32/coil/Signal.h:33
coil
Common Object Interface Layer.
Definition:
ace/coil/Condition.cpp:22
openrtm_aist
Author(s): Noriaki Ando
autogenerated on Mon Jun 10 2019 14:07:56