OcTreeBaseSE.h
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2  * OctoMap - An Efficient Probabilistic 3D Mapping Framework Based on Octrees
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33 
34 #ifndef OCTOMAP_OCTREE_BASE_SE_H
35 #define OCTOMAP_OCTREE_BASE_SE_H
36 
37 
38 #include "OcTreeBase.h"
39 #include "OcTreeLUT.h"
40 
41 
42 namespace octomap {
43 
44 
45  template <class NODE>
46  class OcTreeBaseSE: public OcTreeBase<NODE> {
47 
48  public:
49 
50  OcTreeBaseSE(double _resolution);
51  virtual ~OcTreeBaseSE();
52 
63  bool computeRayKeys(const point3d& origin, const point3d& end, KeyRay& ray) const;
64 
65  NODE* getLUTNeighbor(const point3d& value, OcTreeLUT::NeighborDirection dir) const;
66 
67 
68  protected:
69 
72 
73  };
74 
75 
76 }
77 
78 #include "OcTreeBaseSE.hxx"
79 
80 #endif
OcTreeBaseSE(double _resolution)
NODE * getLUTNeighbor(const point3d &value, OcTreeLUT::NeighborDirection dir) const
This class represents a three-dimensional vector.
Definition: Vector3.h:50
bool computeRayKeys(const point3d &origin, const point3d &end, KeyRay &ray) const


octomap
Author(s): Kai M. Wurm , Armin Hornung
autogenerated on Mon Jun 10 2019 14:00:13