#include <FrictionBase.h>
Public Member Functions | |
TFrictionInput (const TSimulContext &_context, Wheel &_wheel) | |
Public Attributes | |
const TSimulContext & | context |
double | motor_torque |
(Newtons), excluding the weight of the wheel itself. More... | |
double | weight |
Wheel & | wheel |
mrpt::math::TPoint2D | wheel_speed |
Definition at line 33 of file FrictionBase.h.
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inline |
(in local coords) of the wheel center point.
Definition at line 46 of file FrictionBase.h.
const TSimulContext& mvsim::FrictionBase::TFrictionInput::context |
Definition at line 35 of file FrictionBase.h.
double mvsim::FrictionBase::TFrictionInput::motor_torque |
(Newtons), excluding the weight of the wheel itself.
The force applied by the motor to the wheel
Definition at line 39 of file FrictionBase.h.
double mvsim::FrictionBase::TFrictionInput::weight |
Weight on this wheel from the car chassis
Definition at line 37 of file FrictionBase.h.
Wheel& mvsim::FrictionBase::TFrictionInput::wheel |
Definition at line 36 of file FrictionBase.h.
mrpt::math::TPoint2D mvsim::FrictionBase::TFrictionInput::wheel_speed |
(Nm). Negative means backwards, which makes the vehicle go forwards. Instantaneous velocity vector
Definition at line 42 of file FrictionBase.h.