#include <b2Collision.h>
| Public Attributes | |
| float32 | fraction | 
| b2Vec2 | normal | 
Ray-cast output data. The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from b2RayCastInput.
Definition at line 155 of file b2Collision.h.
| float32 b2RayCastOutput::fraction | 
Definition at line 158 of file b2Collision.h.
| b2Vec2 b2RayCastOutput::normal | 
Definition at line 157 of file b2Collision.h.