This holds contact filtering data. More...
#include <b2Fixture.h>
| Public Member Functions | |
| b2Filter () | |
| Public Attributes | |
| uint16 | categoryBits | 
| The collision category bits. Normally you would just set one bit.  More... | |
| int16 | groupIndex | 
| uint16 | maskBits | 
This holds contact filtering data.
Definition at line 32 of file b2Fixture.h.
| 
 | inline | 
Definition at line 34 of file b2Fixture.h.
| uint16 b2Filter::categoryBits | 
The collision category bits. Normally you would just set one bit.
Definition at line 42 of file b2Fixture.h.
| int16 b2Filter::groupIndex | 
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
Definition at line 51 of file b2Fixture.h.
| uint16 b2Filter::maskBits | 
The collision mask bits. This states the categories that this shape would accept for collision.
Definition at line 46 of file b2Fixture.h.