88 void Draw(
b2Draw* draw)
const;
void SetZero()
Set this vector to all zeros.
float32 k3
Bending stiffness. Values above 0.5 can make the simulation blow up.
float32 k2
Stretching stiffness.
int32 GetVertexCount() const
GLuint GLuint GLsizei count
const b2Vec2 * GetVertices() const