35 #ifndef MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H 36 #define MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H 93 virtual bool initialize(
const planning_scene::PlanningScenePtr& scene,
bool exclusive)
const = 0;
98 #endif // MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H virtual bool initialize(const planning_scene::PlanningScenePtr &scene, bool exclusive) const =0
This should be used to load your collision plugin.
MOVEIT_CLASS_FORWARD(AllowedCollisionMatrix)
Generic interface to collision detection.
virtual ~CollisionPlugin()
Plugin API for loading a custom collision detection robot/world.