collision_plugin.h
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34 
35 #ifndef MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H
36 #define MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H
37 
42 
43 namespace collision_detection
44 {
45 MOVEIT_CLASS_FORWARD(CollisionPlugin);
46 
81 {
82 public:
84  {
85  }
86  virtual ~CollisionPlugin()
87  {
88  }
89 
93  virtual bool initialize(const planning_scene::PlanningScenePtr& scene, bool exclusive) const = 0;
94 };
95 
96 } // namespace collision_detection
97 
98 #endif // MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H
virtual bool initialize(const planning_scene::PlanningScenePtr &scene, bool exclusive) const =0
This should be used to load your collision plugin.
MOVEIT_CLASS_FORWARD(AllowedCollisionMatrix)
Generic interface to collision detection.
Plugin API for loading a custom collision detection robot/world.


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Oct 18 2020 13:16:33