xinput.h
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1 /*
2  * The Wine project - Xinput Joystick Library
3  * Copyright 2008 Andrew Fenn
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #ifndef __WINE_XINPUT_H
21 #define __WINE_XINPUT_H
22 
23 #include <windef.h>
24 
25 /*
26  * Bitmasks for the joysticks buttons, determines what has
27  * been pressed on the joystick, these need to be mapped
28  * to whatever device you're using instead of an xbox 360
29  * joystick
30  */
31 
32 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
33 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
34 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
35 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
36 #define XINPUT_GAMEPAD_START 0x0010
37 #define XINPUT_GAMEPAD_BACK 0x0020
38 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
39 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
40 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
41 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
42 #define XINPUT_GAMEPAD_A 0x1000
43 #define XINPUT_GAMEPAD_B 0x2000
44 #define XINPUT_GAMEPAD_X 0x4000
45 #define XINPUT_GAMEPAD_Y 0x8000
46 
47 /*
48  * Defines the flags used to determine if the user is pushing
49  * down on a button, not holding a button, etc
50  */
51 
52 #define XINPUT_KEYSTROKE_KEYDOWN 0x0001
53 #define XINPUT_KEYSTROKE_KEYUP 0x0002
54 #define XINPUT_KEYSTROKE_REPEAT 0x0004
55 
56 /*
57  * Defines the codes which are returned by XInputGetKeystroke
58  */
59 
60 #define VK_PAD_A 0x5800
61 #define VK_PAD_B 0x5801
62 #define VK_PAD_X 0x5802
63 #define VK_PAD_Y 0x5803
64 #define VK_PAD_RSHOULDER 0x5804
65 #define VK_PAD_LSHOULDER 0x5805
66 #define VK_PAD_LTRIGGER 0x5806
67 #define VK_PAD_RTRIGGER 0x5807
68 #define VK_PAD_DPAD_UP 0x5810
69 #define VK_PAD_DPAD_DOWN 0x5811
70 #define VK_PAD_DPAD_LEFT 0x5812
71 #define VK_PAD_DPAD_RIGHT 0x5813
72 #define VK_PAD_START 0x5814
73 #define VK_PAD_BACK 0x5815
74 #define VK_PAD_LTHUMB_PRESS 0x5816
75 #define VK_PAD_RTHUMB_PRESS 0x5817
76 #define VK_PAD_LTHUMB_UP 0x5820
77 #define VK_PAD_LTHUMB_DOWN 0x5821
78 #define VK_PAD_LTHUMB_RIGHT 0x5822
79 #define VK_PAD_LTHUMB_LEFT 0x5823
80 #define VK_PAD_LTHUMB_UPLEFT 0x5824
81 #define VK_PAD_LTHUMB_UPRIGHT 0x5825
82 #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
83 #define VK_PAD_LTHUMB_DOWNLEFT 0x5827
84 #define VK_PAD_RTHUMB_UP 0x5830
85 #define VK_PAD_RTHUMB_DOWN 0x5831
86 #define VK_PAD_RTHUMB_RIGHT 0x5832
87 #define VK_PAD_RTHUMB_LEFT 0x5833
88 #define VK_PAD_RTHUMB_UPLEFT 0x5834
89 #define VK_PAD_RTHUMB_UPRIGHT 0x5835
90 #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
91 #define VK_PAD_RTHUMB_DOWNLEFT 0x5837
92 
93 /*
94  * Deadzones are for analogue joystick controls on the joypad
95  * which determine when input should be assumed to be in the
96  * middle of the pad. This is a threshold to stop a joypad
97  * controlling the game when the player isn't touching the
98  * controls.
99  */
100 
101 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
102 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
103 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
104 
105 
106 /*
107  * Defines what type of abilities the type of joystick has
108  * DEVTYPE_GAMEPAD is available for all joysticks, however
109  * there may be more specific identifiers for other joysticks
110  * which are being used.
111  */
112 
113 #define XINPUT_DEVTYPE_GAMEPAD 0x01
114 #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
115 #define XINPUT_DEVSUBTYPE_WHEEL 0x02
116 #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
117 #define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
118 #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
119 #define XINPUT_DEVSUBTYPE_GUITAR 0x06
120 #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
121 
122 /*
123  * These are used with the XInputGetCapabilities function to
124  * determine the abilities to the joystick which has been
125  * plugged in.
126  */
127 
128 #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
129 #define XINPUT_FLAG_GAMEPAD 0x00000001
130 
131 /*
132  * Defines the status of the battery if one is used in the
133  * attached joystick. The first two define if the joystick
134  * supports a battery. Disconnected means that the joystick
135  * isn't connected. Wired shows that the joystick is a wired
136  * joystick.
137  */
138 
139 #define BATTERY_DEVTYPE_GAMEPAD 0x00
140 #define BATTERY_DEVTYPE_HEADSET 0x01
141 #define BATTERY_TYPE_DISCONNECTED 0x00
142 #define BATTERY_TYPE_WIRED 0x01
143 #define BATTERY_TYPE_ALKALINE 0x02
144 #define BATTERY_TYPE_NIMH 0x03
145 #define BATTERY_TYPE_UNKNOWN 0xFF
146 #define BATTERY_LEVEL_EMPTY 0x00
147 #define BATTERY_LEVEL_LOW 0x01
148 #define BATTERY_LEVEL_MEDIUM 0x02
149 #define BATTERY_LEVEL_FULL 0x03
150 
151 /*
152  * How many joysticks can be used with this library. Games that
153  * use the xinput library will not go over this number.
154  */
155 
156 #define XUSER_MAX_COUNT 4
157 #define XUSER_INDEX_ANY 0x000000FF
158 
159 /*
160  * Defines the structure of an xbox 360 joystick.
161  */
162 
163 typedef struct _XINPUT_GAMEPAD {
164  WORD wButtons;
167  SHORT sThumbLX;
168  SHORT sThumbLY;
169  SHORT sThumbRX;
170  SHORT sThumbRY;
172 
173 typedef struct _XINPUT_STATE {
177 
178 /*
179  * Defines the structure of how much vibration is set on both the
180  * right and left motors in a joystick. If you're not using a 360
181  * joystick you will have to map these to your device.
182  */
183 
184 typedef struct _XINPUT_VIBRATION {
188 
189 /*
190  * Defines the structure for what kind of abilities the joystick has
191  * such abilities are things such as if the joystick has the ability
192  * to send and receive audio, if the joystick is in fact a driving
193  * wheel or perhaps if the joystick is some kind of dance pad or
194  * guitar.
195  */
196 
197 typedef struct _XINPUT_CAPABILITIES {
200  WORD Flags;
204 
205 /*
206  * Defines the structure for a joystick input event which is
207  * retrieved using the function XInputGetKeystroke
208  */
209 typedef struct _XINPUT_KEYSTROKE {
211  WCHAR Unicode;
212  WORD Flags;
216 
218 {
222 
223 #ifdef __cplusplus
224 extern "C" {
225 #endif
226 
227 void WINAPI XInputEnable(WINBOOL);
228 DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
229 DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
230 DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
231 DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
232 DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
234 
235 #ifdef __cplusplus
236 }
237 #endif
238 
239 #endif /* __WINE_XINPUT_H */
XINPUT_GAMEPAD Gamepad
Definition: xinput.h:175
struct _XINPUT_CAPABILITIES XINPUT_CAPABILITIES
SHORT sThumbLX
Definition: xinput.h:167
struct _XINPUT_VIBRATION * PXINPUT_VIBRATION
struct _XINPUT_STATE XINPUT_STATE
struct _XINPUT_CAPABILITIES * PXINPUT_CAPABILITIES
XINPUT_VIBRATION Vibration
Definition: xinput.h:202
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES *)
XINPUT_GAMEPAD Gamepad
Definition: xinput.h:201
struct _XINPUT_VIBRATION XINPUT_VIBRATION
void WINAPI XInputEnable(WINBOOL)
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID *, GUID *)
unsigned char BYTE
Definition: lz4.c:145
BYTE bRightTrigger
Definition: xinput.h:166
WORD wRightMotorSpeed
Definition: xinput.h:186
struct _XINPUT_BATTERY_INFORMATION * PXINPUT_BATTERY_INFORMATION
WORD wButtons
Definition: xinput.h:164
struct _XINPUT_GAMEPAD * PXINPUT_GAMEPAD
struct _XINPUT_KEYSTROKE * PXINPUT_KEYSTROKE
struct _XINPUT_GAMEPAD XINPUT_GAMEPAD
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION *)
struct _XINPUT_BATTERY_INFORMATION XINPUT_BATTERY_INFORMATION
SHORT sThumbRY
Definition: xinput.h:170
struct _XINPUT_KEYSTROKE XINPUT_KEYSTROKE
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION *)
SHORT sThumbLY
Definition: xinput.h:168
SHORT sThumbRX
Definition: xinput.h:169
static const FGuid GUID
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE)
struct _XINPUT_STATE * PXINPUT_STATE
DWORD dwPacketNumber
Definition: xinput.h:174
BYTE bLeftTrigger
Definition: xinput.h:165
WORD wLeftMotorSpeed
Definition: xinput.h:185
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE *)


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:50:23