Definition at line 18 of file RuntimeMeshSection.h.
FRuntimeMeshSection::FSectionVertexBuffer::FSectionVertexBuffer |
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int32 |
InStride | ) |
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inline |
virtual FRuntimeMeshSection::FSectionVertexBuffer::~FSectionVertexBuffer |
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inlinevirtual |
TArray<uint8>& FRuntimeMeshSection::FSectionVertexBuffer::GetData |
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inline |
int32 FRuntimeMeshSection::FSectionVertexBuffer::GetNumVertices |
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const |
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inline |
int32 FRuntimeMeshSection::FSectionVertexBuffer::GetStride |
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const |
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inline |
virtual void FRuntimeMeshSection::FSectionVertexBuffer::Serialize |
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FArchive & |
Ar | ) |
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inlineprotectedvirtual |
void FRuntimeMeshSection::FSectionVertexBuffer::SetData |
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TArray< uint8 > & |
InVertices, |
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bool |
bUseMove |
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) |
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inline |
template<typename VertexType >
void FRuntimeMeshSection::FSectionVertexBuffer::SetData |
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const TArray< VertexType > & |
InVertices | ) |
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inline |
TArray<uint8> FRuntimeMeshSection::FSectionVertexBuffer::Data |
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private |
const int32 FRuntimeMeshSection::FSectionVertexBuffer::Stride |
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private |
The documentation for this struct was generated from the following files: