Definition at line 1517 of file RuntimeMeshData.cpp.
FRuntimeMeshGameThreadTask::FRuntimeMeshGameThreadTask |
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TWeakObjectPtr< URuntimeMesh > |
InRuntimeMesh, |
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FRuntimeMeshGameThreadTaskDelegate |
InDelegate |
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inline |
void FRuntimeMeshGameThreadTask::DoTask |
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ENamedThreads::Type |
CurrentThread, |
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const FGraphEventRef & |
MyCompletionGraphEvent |
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inline |
static ENamedThreads::Type FRuntimeMeshGameThreadTask::GetDesiredThread |
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inlinestatic |
FORCEINLINE TStatId FRuntimeMeshGameThreadTask::GetStatId |
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const |
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inline |
static ESubsequentsMode::Type FRuntimeMeshGameThreadTask::GetSubsequentsMode |
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inlinestatic |
FRuntimeMeshGameThreadTaskDelegate FRuntimeMeshGameThreadTask::Delegate |
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private |
TWeakObjectPtr<URuntimeMesh> FRuntimeMeshGameThreadTask::RuntimeMesh |
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private |
The documentation for this class was generated from the following file: