#include <RuntimeMeshComponentProxy.h>
Runtime mesh scene proxy
Definition at line 13 of file RuntimeMeshComponentProxy.h.
| FRuntimeMeshComponentSceneProxy::FRuntimeMeshComponentSceneProxy |
( |
URuntimeMeshComponent * |
Component | ) |
|
| FRuntimeMeshComponentSceneProxy::~FRuntimeMeshComponentSceneProxy |
( |
| ) |
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|
virtual |
| virtual bool FRuntimeMeshComponentSceneProxy::CanBeOccluded |
( |
| ) |
const |
|
inlineoverridevirtual |
| void FRuntimeMeshComponentSceneProxy::CreateRenderThreadResources |
( |
| ) |
|
|
override |
| void FRuntimeMeshComponentSceneProxy::DrawStaticElements |
( |
FStaticPrimitiveDrawInterface * |
PDI | ) |
|
|
overridevirtual |
| uint32 FRuntimeMeshComponentSceneProxy::GetAllocatedSize |
( |
void |
| ) |
const |
|
inline |
| void FRuntimeMeshComponentSceneProxy::GetDynamicMeshElements |
( |
const TArray< const FSceneView * > & |
Views, |
|
|
const FSceneViewFamily & |
ViewFamily, |
|
|
uint32 |
VisibilityMap, |
|
|
FMeshElementCollector & |
Collector |
|
) |
| const |
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overridevirtual |
| virtual uint32 FRuntimeMeshComponentSceneProxy::GetMemoryFootprint |
( |
void |
| ) |
const |
|
inlinevirtual |
| FPrimitiveViewRelevance FRuntimeMeshComponentSceneProxy::GetViewRelevance |
( |
const FSceneView * |
View | ) |
const |
|
overridevirtual |
| bool FRuntimeMeshComponentSceneProxy::bHasDynamicSections |
|
private |
| bool FRuntimeMeshComponentSceneProxy::bHasShadowableSections |
|
private |
| bool FRuntimeMeshComponentSceneProxy::bHasStaticSections |
|
private |
| UBodySetup* FRuntimeMeshComponentSceneProxy::BodySetup |
|
private |
| FMaterialRelevance FRuntimeMeshComponentSceneProxy::MaterialRelevance |
|
private |
The documentation for this class was generated from the following files: