TSharedPtr< FRuntimeMeshAccessor > MeshAccessor
static URuntimeBlueprintMeshBuilder * MakeRuntimeMeshBuilder(bool bWantsHighPrecisionTangents=false, bool bWantsHighPrecisionUVs=false, int32 NumUVs=1, bool bUse16BitIndices=false)
TSharedPtr< FRuntimeMeshBuilder > MeshBuilder