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unrealengine4
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RuntimeMeshComponent
Source
RuntimeMeshComponentEditor
Public
IRuntimeMeshComponentEditorPlugin.h
Go to the documentation of this file.
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// Copyright 2016-2018 Chris Conway (Koderz). All Rights Reserved.
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#pragma once
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#include "ModuleManager.h"
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class
IRuntimeMeshComponentEditorPlugin
:
public
IModuleInterface
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{
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public
:
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static
inline
IRuntimeMeshComponentEditorPlugin
&
Get
()
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{
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return
FModuleManager::LoadModuleChecked< IRuntimeMeshComponentEditorPlugin >(
"RuntimeMeshComponentEditorPlugin"
);
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}
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static
inline
bool
IsAvailable
()
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{
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return
FModuleManager::Get
().IsModuleLoaded(
"RuntimeMeshComponentEditorPlugin"
);
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}
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};
IRuntimeMeshComponentEditorPlugin
Definition:
IRuntimeMeshComponentEditorPlugin.h:11
IRuntimeMeshComponentEditorPlugin::IsAvailable
static bool IsAvailable()
Definition:
IRuntimeMeshComponentEditorPlugin.h:32
Get
UTexture2D * Get(TUniquePtr< T > &Dtex)
Definition:
RealSenseInspector.cpp:6
IRuntimeMeshComponentEditorPlugin::Get
static IRuntimeMeshComponentEditorPlugin & Get()
Definition:
IRuntimeMeshComponentEditorPlugin.h:22
librealsense2
Author(s): Sergey Dorodnicov
, Doron Hirshberg
, Mark Horn
, Reagan Lopez
, Itay Carpis
autogenerated on Mon May 3 2021 02:47:17