stores the result of a ray test that hit something More...
#include <LeapScene.h>
Public Attributes | |
float | m_fHitDistance |
Vector | m_hitPoint |
int | m_iPointableID |
SceneObjectPtr | m_pHitObject |
SceneRay | m_ray |
stores the result of a ray test that hit something
Definition at line 80 of file LeapScene.h.
float Leap::SceneRayHit::m_fHitDistance |
Definition at line 89 of file LeapScene.h.
Vector Leap::SceneRayHit::m_hitPoint |
Definition at line 86 of file LeapScene.h.
int Leap::SceneRayHit::m_iPointableID |
Definition at line 88 of file LeapScene.h.
SceneObjectPtr Leap::SceneRayHit::m_pHitObject |
Definition at line 90 of file LeapScene.h.
SceneRay Leap::SceneRayHit::m_ray |
Definition at line 87 of file LeapScene.h.