ray used for ray hit tests More...
#include <LeapScene.h>
Public Member Functions | |
Vector | CalcPointOn (float fDistFromOrigin) const |
returns a point that is the specified distance down the ray. More... | |
SceneRay () | |
SceneRay (const Vector &vOrigin, const Vector &vDirection) | |
void | Transform (const Matrix &mtxTransform) |
change the orientation and position of this ray by the given transform More... | |
SceneRay | Transformed (const Matrix &mtxTransform) const |
Public Attributes | |
Vector | m_vDirection |
Vector | m_vOrigin |
ray used for ray hit tests
Definition at line 53 of file LeapScene.h.
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inline |
Definition at line 55 of file LeapScene.h.
Definition at line 57 of file LeapScene.h.
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inline |
returns a point that is the specified distance down the ray.
Definition at line 60 of file LeapScene.h.
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inline |
change the orientation and position of this ray by the given transform
Definition at line 63 of file LeapScene.h.
Definition at line 69 of file LeapScene.h.
Vector Leap::SceneRay::m_vDirection |
Definition at line 76 of file LeapScene.h.
Vector Leap::SceneRay::m_vOrigin |
Definition at line 75 of file LeapScene.h.