compile() | GLshape | |
computeAABB(const hrp::Vector3 &i_p, const hrp::Matrix33 &i_R, hrp::Vector3 &o_min, hrp::Vector3 &o_max) | GLshape | |
divideLargeTriangles(double maxEdgeLen) | GLshape | |
doCompile(bool isWireFrameMode) | GLshape | protected |
draw(int i_mode) | GLshape | |
getPosition() | GLcoordinates | |
getPosition(double &x, double &y, double &z) | GLcoordinates | |
getRotation() | GLcoordinates | |
getRotation(hrp::Matrix33 &R) | GLcoordinates | |
getTransform() | GLcoordinates | inline |
GLcoordinates() | GLcoordinates | |
GLshape() | GLshape | |
highlight(bool flag) | GLshape | |
m_colors | GLshape | protected |
m_diffuse | GLshape | protected |
m_highlight | GLshape | protected |
m_normalIndices | GLshape | protected |
m_normalPerVertex | GLshape | protected |
m_normals | GLshape | protected |
m_requestCompile | GLshape | protected |
m_shadingList | GLshape | protected |
m_shininess | GLshape | protected |
m_solid | GLshape | protected |
m_specular | GLshape | protected |
m_texture | GLshape | protected |
m_textureCoordinates | GLshape | protected |
m_textureCoordIndices | GLshape | protected |
m_textureId | GLshape | protected |
m_trans | GLcoordinates | protected |
m_triangles | GLshape | protected |
m_vertices | GLshape | protected |
m_wireFrameList | GLshape | protected |
normalPerVertex(bool flag) | GLshape | |
setColors(unsigned int ncolors, const float *colors) | GLshape | |
setDiffuseColor(float r, float g, float b, float a) | GLshape | |
setNormalIndices(unsigned int len, const int *normalIndices) | GLshape | |
setNormals(unsigned int nnormal, const float *normals) | GLshape | |
setPosition(double x, double y, double z) | GLcoordinates | |
setPosition(const T &p) | GLcoordinates | inline |
setRotation(double r, double p, double y) | GLcoordinates | |
setRotation(double ax, double ay, double az, double th) | GLcoordinates | |
setRotation(const hrp::Matrix33 &R) | GLcoordinates | |
setRotation(const double *R) | GLcoordinates | |
setShininess(float s) | GLshape | |
setSpecularColor(float r, float g, float b) | GLshape | |
setTexture(GLtexture *texture) | GLshape | |
setTextureCoordinates(unsigned int len, const float *coordinates) | GLshape | |
setTextureCoordIndices(unsigned int len, const int *coordinates) | GLshape | |
setTransform(const double i_trans[12]) | GLcoordinates | |
setTriangles(unsigned int ntriangles, const int *vertexIndices) | GLshape | |
setVertices(unsigned int nvertices, const float *vertices) | GLshape | |
solid(bool flag) | GLshape | |
~GLshape() | GLshape | |