12 #include <Eigen/Eigenvalues> 19 for(
int counter = 0; counter <
g_repeat; ++counter) {
20 MatrixType
m = MatrixType::Random(
size,
size);
33 MatrixType
A = MatrixType::Random(
size,
size);
38 MatrixType cs1Q = cs1.
matrixQ();
39 MatrixType cs2Q = cs2.
matrixQ();
54 CALL_SUBTEST_1((
hessenberg<std::complex<double>,1>() ));
55 CALL_SUBTEST_2((
hessenberg<std::complex<double>,2>() ));
56 CALL_SUBTEST_3((
hessenberg<std::complex<float>,4>() ));
57 CALL_SUBTEST_4(( hessenberg<float,Dynamic>(internal::random<int>(1,
EIGEN_TEST_MAX_SIZE)) ));
#define VERIFY_RAISES_ASSERT(a)
const MatrixType & packedMatrix() const
Returns the internal representation of the decomposition.
HouseholderSequenceType matrixQ() const
Reconstructs the orthogonal matrix Q in the decomposition.
MatrixHReturnType matrixH() const
Constructs the Hessenberg matrix H in the decomposition.
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#define VERIFY_IS_APPROX(a, b)
HessenbergDecomposition & compute(const EigenBase< InputType > &matrix)
Computes Hessenberg decomposition of given matrix.
#define VERIFY_IS_EQUAL(a, b)
void hessenberg(int size=Size)
#define EIGEN_TEST_MAX_SIZE
The quaternion class used to represent 3D orientations and rotations.
The matrix class, also used for vectors and row-vectors.
const CoeffVectorType & householderCoefficients() const
Returns the Householder coefficients.