3D rotation represented as a rotation matrix or quaternion More...
#include <gtsam/geometry/Unit3.h>
#include <gtsam/geometry/Quaternion.h>
#include <gtsam/geometry/SO3.h>
#include <gtsam/base/concepts.h>
#include <gtsam/config.h>
#include <random>
Go to the source code of this file.
Classes | |
struct | gtsam::Rot3::CayleyChart |
struct | gtsam::Rot3::ChartAtOrigin |
class | gtsam::Rot3 |
struct | gtsam::traits< const Rot3 > |
struct | gtsam::traits< Rot3 > |
Namespaces | |
gtsam | |
traits | |
Macros | |
#define | ROT3_DEFAULT_COORDINATES_MODE Rot3::CAYLEY |
Functions | |
pair< Matrix3, Vector3 > | gtsam::RQ (const Matrix3 &A, OptionalJacobian< 3, 9 > H) |
3D rotation represented as a rotation matrix or quaternion
Definition in file Rot3.h.