#include <GteFluid3ComputeDivergence.h>
| Fluid3ComputeDivergence::Fluid3ComputeDivergence |
( |
std::shared_ptr< ProgramFactory > const & |
factory, |
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int |
xSize, |
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int |
ySize, |
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int |
zSize, |
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int |
numXThreads, |
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int |
numYThreads, |
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int |
numZThreads, |
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std::shared_ptr< ConstantBuffer > const & |
parameters |
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) |
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| void Fluid3ComputeDivergence::Execute |
( |
std::shared_ptr< GraphicsEngine > const & |
engine, |
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std::shared_ptr< Texture3 > const & |
state |
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) |
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| std::shared_ptr< Texture3 > const & gte::Fluid3ComputeDivergence::GetDivergence |
( |
| ) |
const |
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inline |
| std::shared_ptr<ComputeProgram> gte::Fluid3ComputeDivergence::mComputeDivergence |
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private |
| std::shared_ptr<Texture3> gte::Fluid3ComputeDivergence::mDivergence |
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private |
| int gte::Fluid3ComputeDivergence::mNumXGroups |
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private |
| int gte::Fluid3ComputeDivergence::mNumYGroups |
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private |
| int gte::Fluid3ComputeDivergence::mNumZGroups |
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private |
| std::string const Fluid3ComputeDivergence::msGLSLSource |
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staticprivate |
| std::string const Fluid3ComputeDivergence::msHLSLSource |
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staticprivate |
The documentation for this class was generated from the following files: