#include <GteDX11VertexShader.h>
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virtual void | Disable (ID3D11DeviceContext *context) override |
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virtual void | DisableCBuffer (ID3D11DeviceContext *context, unsigned int bindPoint) override |
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virtual void | DisableSampler (ID3D11DeviceContext *context, unsigned int bindPoint) override |
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virtual void | DisableSRView (ID3D11DeviceContext *context, unsigned int bindPoint) override |
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virtual void | DisableUAView (ID3D11DeviceContext *context, unsigned int bindPoint) override |
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| DX11VertexShader (ID3D11Device *device, Shader const *shader) |
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virtual void | Enable (ID3D11DeviceContext *context) override |
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virtual void | EnableCBuffer (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11Buffer *buffer) override |
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virtual void | EnableSampler (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11SamplerState *state) override |
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virtual void | EnableSRView (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11ShaderResourceView *srView) override |
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virtual void | EnableUAView (ID3D11DeviceContext *context, unsigned int bindPoint, ID3D11UnorderedAccessView *uaView, unsigned int initialCount) override |
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ID3D11DeviceChild * | GetDXDeviceChild () const |
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virtual void | SetName (std::string const &name) override |
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virtual | ~DX11GraphicsObject () |
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GraphicsObject * | GetGraphicsObject () const |
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std::string const & | GetName () const |
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virtual | ~GEObject () |
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Definition at line 16 of file GteDX11VertexShader.h.
DX11VertexShader::DX11VertexShader |
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ID3D11Device * |
device, |
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Shader const * |
shader |
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) |
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void DX11VertexShader::Disable |
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ID3D11DeviceContext * |
context | ) |
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overridevirtual |
void DX11VertexShader::DisableCBuffer |
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ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint |
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) |
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overridevirtual |
void DX11VertexShader::DisableSampler |
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ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint |
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) |
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overridevirtual |
void DX11VertexShader::DisableSRView |
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ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint |
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) |
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overridevirtual |
void DX11VertexShader::DisableUAView |
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ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint |
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) |
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overridevirtual |
void DX11VertexShader::Enable |
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ID3D11DeviceContext * |
context | ) |
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overridevirtual |
void DX11VertexShader::EnableCBuffer |
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ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint, |
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ID3D11Buffer * |
buffer |
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) |
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overridevirtual |
void DX11VertexShader::EnableSampler |
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ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint, |
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ID3D11SamplerState * |
state |
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) |
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overridevirtual |
void DX11VertexShader::EnableSRView |
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ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint, |
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ID3D11ShaderResourceView * |
srView |
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) |
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overridevirtual |
void DX11VertexShader::EnableUAView |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
bindPoint, |
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ID3D11UnorderedAccessView * |
uaView, |
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unsigned int |
initialCount |
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) |
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overridevirtual |
The documentation for this class was generated from the following files: