#include <GteDX11InputLayout.h>
Definition at line 17 of file GteDX11InputLayout.h.
DX11InputLayout::~DX11InputLayout |
( |
| ) |
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DX11InputLayout::DX11InputLayout |
( |
ID3D11Device * |
device, |
|
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VertexBuffer const * |
vbuffer, |
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Shader const * |
vshader |
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) |
| |
void DX11InputLayout::Disable |
( |
ID3D11DeviceContext * |
context | ) |
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void DX11InputLayout::Enable |
( |
ID3D11DeviceContext * |
context | ) |
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std::string const & gte::DX11InputLayout::GetName |
( |
| ) |
const |
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inline |
HRESULT DX11InputLayout::SetName |
( |
std::string const & |
name | ) |
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ID3D11InputLayout* gte::DX11InputLayout::mLayout |
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private |
int gte::DX11InputLayout::mNumElements |
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private |
char const * DX11InputLayout::msSemantic |
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staticprivate |
Initial value:=
{
"",
"POSITION",
"BLENDWEIGHT",
"BLENDINDICES",
"NORMAL",
"PSIZE",
"TEXCOORD",
"TANGENT",
"BINORMAL",
"TESSFACTOR",
"POSITIONT",
"COLOR",
"FOG",
"DEPTH",
"SAMPLE"
}
Definition at line 41 of file GteDX11InputLayout.h.
The documentation for this class was generated from the following files: