#include <GteDX11DepthStencilState.h>
Definition at line 16 of file GteDX11DepthStencilState.h.
DX11DepthStencilState::DX11DepthStencilState |
( |
ID3D11Device * |
device, |
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DepthStencilState const * |
depthStencilState |
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) |
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void DX11DepthStencilState::Enable |
( |
ID3D11DeviceContext * |
context | ) |
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ID3D11DepthStencilState * gte::DX11DepthStencilState::GetDXDepthStencilState |
( |
| ) |
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inline |
D3D11_COMPARISON_FUNC const DX11DepthStencilState::msComparison |
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staticprivate |
Initial value:=
{
D3D11_COMPARISON_NEVER,
D3D11_COMPARISON_LESS,
D3D11_COMPARISON_EQUAL,
D3D11_COMPARISON_LESS_EQUAL,
D3D11_COMPARISON_GREATER,
D3D11_COMPARISON_NOT_EQUAL,
D3D11_COMPARISON_GREATER_EQUAL,
D3D11_COMPARISON_ALWAYS
}
Definition at line 33 of file GteDX11DepthStencilState.h.
D3D11_STENCIL_OP const DX11DepthStencilState::msOperation |
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staticprivate |
Initial value:=
{
D3D11_STENCIL_OP_KEEP,
D3D11_STENCIL_OP_ZERO,
D3D11_STENCIL_OP_REPLACE,
D3D11_STENCIL_OP_INCR_SAT,
D3D11_STENCIL_OP_DECR_SAT,
D3D11_STENCIL_OP_INVERT,
D3D11_STENCIL_OP_INCR,
D3D11_STENCIL_OP_DECR
}
Definition at line 34 of file GteDX11DepthStencilState.h.
D3D11_DEPTH_WRITE_MASK const DX11DepthStencilState::msWriteMask |
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staticprivate |
The documentation for this class was generated from the following files: