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GteMaterial.cpp
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#include <
GTEnginePCH.h
>
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#include <
Graphics/GteMaterial.h
>
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using namespace
gte
;
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Material::Material
()
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:
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emissive({ 0.0f, 0.0f, 0.0f, 1.0f }),
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ambient
({ 0.0f, 0.0f, 0.0f, 1.0f }),
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diffuse
({ 0.0f, 0.0f, 0.0f, 1.0f }),
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specular
({ 0.0f, 0.0f, 0.0f, 1.0f })
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{
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}
gte::Material::diffuse
Vector4< float > diffuse
Definition:
GteMaterial.h:28
gte::Material::specular
Vector4< float > specular
Definition:
GteMaterial.h:31
GTEnginePCH.h
GteMaterial.h
gte
Definition:
GLX/GteWICFileIO.h:16
gte::Material::ambient
Vector4< float > ambient
Definition:
GteMaterial.h:25
gte::Material::Material
Material()
Definition:
GteMaterial.cpp:12
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:01