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GteMaterial.h
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#pragma once
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#include <
Mathematics/GteVector4.h
>
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namespace
gte
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{
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class
GTE_IMPEXP
Material
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{
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public
:
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// Construction.
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Material
();
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// (r,g,b,*): default (0,0,0,1)
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Vector4<float>
emissive
;
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// (r,g,b,*): default (0,0,0,1)
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Vector4<float>
ambient
;
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// (r,g,b,a): default (0,0,0,1)
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Vector4<float>
diffuse
;
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// (r,g,b,specularPower): default (0,0,0,1)
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Vector4<float>
specular
;
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};
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}
gte::Material::diffuse
Vector4< float > diffuse
Definition:
GteMaterial.h:28
gte::Material::specular
Vector4< float > specular
Definition:
GteMaterial.h:31
gte::Material
Definition:
GteMaterial.h:15
GteVector4.h
gte
Definition:
GLX/GteWICFileIO.h:16
gte::Vector< 4, Real >
gte::Material::ambient
Vector4< float > ambient
Definition:
GteMaterial.h:25
gte::Material::emissive
Vector4< float > emissive
Definition:
GteMaterial.h:22
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:01