GteLightCameraGeometry.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #pragma once
9 
11 
12 namespace gte
13 {
14 
16 {
17  // Construction.
19 
20  Vector4<float> lightModelPosition; // default: (0,0,0,1)
21  Vector4<float> lightModelDirection; // default: (0,0,-1,0)
22  Vector4<float> lightModelUp; // default: (0,1,0,0)
23  Vector4<float> lightModelRight; // default: (1,0,0,0)
24 
25  Vector4<float> cameraModelPosition; // default: (0,0,0,1)
26  Vector4<float> cameraModelDirection; // default: (0,0,-1,0)
27  Vector4<float> cameraModelUp; // default: (0,1,0,0)
28  Vector4<float> cameraModelRight; // default: (1,0,0,0)
29 };
30 
31 }
Vector4< float > lightModelDirection
Vector4< float > cameraModelPosition
Vector4< float > cameraModelDirection
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00