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GteHLSLTexture.h
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.1 (2016/09/12)
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#pragma once
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#include <
Graphics/DX11/GteHLSLResource.h
>
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namespace
gte
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{
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class
GTE_IMPEXP
HLSLTexture
:
public
HLSLResource
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{
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public
:
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// Construction and destruction.
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virtual
~
HLSLTexture
();
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HLSLTexture
(
D3D_SHADER_INPUT_BIND_DESC
const
& desc);
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HLSLTexture
(
D3D_SHADER_INPUT_BIND_DESC
const
& desc,
unsigned
int
index
);
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// Member access.
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unsigned
int
GetNumComponents()
const
;
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unsigned
int
GetNumDimensions()
const
;
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bool
IsGpuWritable()
const
;
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private
:
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void
Initialize(
D3D_SHADER_INPUT_BIND_DESC
const
& desc);
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unsigned
int
mNumComponents
;
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unsigned
int
mNumDimensions
;
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bool
mGpuWritable
;
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};
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}
GteHLSLResource.h
gte::HLSLTexture::mNumDimensions
unsigned int mNumDimensions
Definition:
GteHLSLTexture.h:34
gte::HLSLTexture::mNumComponents
unsigned int mNumComponents
Definition:
GteHLSLTexture.h:33
gte::HLSLTexture
Definition:
GteHLSLTexture.h:15
gte::HLSLTexture::mGpuWritable
bool mGpuWritable
Definition:
GteHLSLTexture.h:35
gte
Definition:
GLX/GteWICFileIO.h:16
D3D_SHADER_INPUT_BIND_DESC
#define D3D_SHADER_INPUT_BIND_DESC
Definition:
GteHLSLResource.h:43
gte::HLSLResource
Definition:
GteHLSLResource.h:53
index
GLuint index
Definition:
glcorearb.h:781
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00