GteHLSLTextureArray.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.1 (2016/09/12)
7 
8 #pragma once
9 
11 
12 namespace gte
13 {
14 
16 {
17 public:
18  // Construction and destruction.
19  virtual ~HLSLTextureArray();
20 
22 
24  unsigned int index);
25 
26  // Member access.
27  unsigned int GetNumComponents() const;
28  unsigned int GetNumDimensions() const;
29  bool IsGpuWritable() const;
30 
31 private:
32  void Initialize(D3D_SHADER_INPUT_BIND_DESC const& desc);
33 
34  unsigned int mNumComponents;
35  unsigned int mNumDimensions;
37 };
38 
39 }
#define D3D_SHADER_INPUT_BIND_DESC
GLuint index
Definition: glcorearb.h:781
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00