virtual bool CanAutoGenerateMipmaps() const override
GL4Texture2(Texture2 const *texture)
Texture2 * GetTexture() const
static std::shared_ptr< GEObject > Create(void *unused, GraphicsObject const *object)
virtual void LoadTextureLevel(unsigned int level, void const *data) override
unsigned int GetDimension(int i) const
void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)