GteDistTriangle3AlignedBox3.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.5.0 (2016/11/23)
7 
8 #pragma once
9 
14 #include <Mathematics/GteVector3.h>
16 
17 namespace gte
18 {
19 
20 template <typename Real>
21 class DCPQuery<Real, Triangle3<Real>, AlignedBox3<Real>>
22 {
23 public:
24  struct Result
25  {
27 
28  // These members are valid only when queryIsSuccessful is true;
29  // otherwise, they are all set to zero.
31  std::array<Real, 3> triangleParameter, boxParameter;
32  Vector3<Real> closestPoint[2];
33 
34  // The number of iterations used by LCPSolver regardless of whether
35  // the query is successful.
37  };
38 
39  // The default maximum iterations is 81 (n = 9, maxIterations = n*n). If
40  // the solver fails to converge, try increasing the maximum number of
41  // iterations.
42  void SetMaxLCPIterations(int maxLCPIterations);
43 
44  Result operator()(Triangle3<Real> const& triangle, AlignedBox3<Real> const& box);
45 
46 private:
48 };
49 
50 
51 template <typename Real>
52 void DCPQuery<Real, Triangle3<Real>, AlignedBox3<Real>>::SetMaxLCPIterations(int maxLCPIterations)
53 {
54  mLCP.SetMaxIterations(maxLCPIterations);
55 }
56 
57 template <typename Real>
58 typename DCPQuery<Real, Triangle3<Real>, AlignedBox3<Real>>::Result
59 DCPQuery<Real, Triangle3<Real>, AlignedBox3<Real>>::operator()(
60  Triangle3<Real> const& triangle, AlignedBox3<Real> const& box)
61 {
62  Result result;
63 
64  // Translate the triangle and aligned box so that the aligned box becomes
65  // a canonical box.
66  Vector3<Real> K = box.max - box.min;
67  Vector3<Real> V = triangle.v[0] - box.min;
68  Vector3<Real> E0 = triangle.v[1] - triangle.v[0];
69  Vector3<Real> E1 = triangle.v[2] - triangle.v[0];
70 
71  // Compute quantities to initialize q and M in the LCP.
72  Real dotVE0 = Dot(V, E0);
73  Real dotVE1 = Dot(V, E1);
74  Real dotE0E0 = Dot(E0, E0);
75  Real dotE0E1 = Dot(E0, E1);
76  Real dotE1E1 = Dot(E1, E1);
77 
78  // The LCP has 5 variables and 4 (nontrivial) inequality constraints.
79  std::array<Real, 9> q =
80  {
81  -V[0], -V[1], -V[2], dotVE0, dotVE1, K[0], K[1], K[2], (Real)1
82  };
83 
84  std::array<std::array<Real, 9>, 9> M;
85  M[0] = { (Real)1, (Real)0, (Real)0, -E0[0], -E1[0], (Real)1, (Real)0, (Real)0, (Real)0 };
86  M[1] = { (Real)0, (Real)1, (Real)0, -E0[1], -E1[1], (Real)0, (Real)1, (Real)0, (Real)0 };
87  M[2] = { (Real)0, (Real)0, (Real)1, -E0[2], -E1[2], (Real)0, (Real)0, (Real)1, (Real)0 };
88  M[3] = { -E0[0], -E0[1], -E0[2], dotE0E0, dotE0E1, (Real)0, (Real)0, (Real)0, (Real)1 };
89  M[4] = { -E1[0], -E1[1], -E1[2], dotE0E1, dotE1E1, (Real)0, (Real)0, (Real)0, (Real)1 };
90  M[5] = { (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
91  M[6] = { (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
92  M[7] = { (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
93  M[8] = { (Real)0, (Real)0, (Real)0, (Real)-1, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0 };
94 
95  std::array<Real, 9> w, z;
96  if (mLCP.Solve(q, M, w, z))
97  {
98  result.queryIsSuccessful = true;
99 
100  result.triangleParameter[0] = (Real)1 - z[3] - z[4];
101  result.triangleParameter[1] = z[3];
102  result.triangleParameter[2] = z[4];
103  result.closestPoint[0] = triangle.v[0] + z[3] * E0 + z[4] * E1;
104  for (int i = 0; i < 3; ++i)
105  {
106  result.boxParameter[i] = z[i] + box.min[i];
107  result.closestPoint[1][i] = result.boxParameter[i];
108  }
109 
110  Vector3<Real> diff = result.closestPoint[1] - result.closestPoint[0];
111  result.sqrDistance = Dot(diff, diff);
112  result.distance = Function<Real>::Sqrt(result.sqrDistance);
113  }
114  else
115  {
116  // If you reach this case, the maximum number of iterations was not
117  // specified to be large enough or there is a problem due to
118  // floating-point rounding errors. If you believe the latter is
119  // true, file a bug report.
120  result.queryIsSuccessful = false;
121 
122  for (int i = 0; i < 3; ++i)
123  {
124  result.triangleParameter[i] = (Real)0;
125  result.boxParameter[i] = (Real)0;
126  result.closestPoint[0][i] = (Real)0;
127  result.closestPoint[1][i] = (Real)0;
128  }
129  result.distance = (Real)0;
130  result.sqrDistance = (Real)0;
131  }
132 
133  result.numLCPIterations = mLCP.GetNumIterations();
134  return result;
135 }
136 
137 }
GLsizei GLsizei GLfloat distance
Definition: glext.h:9704
static Real Sqrt(Real const &x)
Definition: GteFunctions.h:937
GLubyte GLubyte GLubyte GLubyte w
Definition: glcorearb.h:852
Result operator()(Type0 const &primitive0, Type1 const &primitive1)
DualQuaternion< Real > Dot(DualQuaternion< Real > const &d0, DualQuaternion< Real > const &d1)
GLdouble GLdouble GLdouble z
Definition: glcorearb.h:843
GLdouble GLdouble GLdouble GLdouble q
Definition: glext.h:255
GLuint64EXT * result
Definition: glext.h:10003


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59