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GteDX11Texture2Array.h
Go to the documentation of this file.
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#pragma once
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#include <
Graphics/GteTexture2Array.h
>
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#include <
Graphics/DX11/GteDX11TextureArray.h
>
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namespace
gte
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{
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class
GTE_IMPEXP
DX11Texture2Array
:
public
DX11TextureArray
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{
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public
:
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// Construction.
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DX11Texture2Array
(ID3D11Device* device,
Texture2Array
const
* textureArray);
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static
std::shared_ptr<GEObject> Create(
void
* device,
GraphicsObject
const
*
object
);
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// Member access.
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inline
Texture2Array
* GetTextureArray()
const
;
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inline
ID3D11Texture2D* GetDXTextureArray()
const
;
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private
:
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// Support for construction.
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void
CreateStaging(ID3D11Device* device, D3D11_TEXTURE2D_DESC
const
& tx);
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void
CreateSRView(ID3D11Device* device, D3D11_TEXTURE2D_DESC
const
& tx);
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void
CreateUAView(ID3D11Device* device, D3D11_TEXTURE2D_DESC
const
& tx);
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};
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inline
Texture2Array
*
DX11Texture2Array::GetTextureArray
()
const
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{
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return
static_cast<
Texture2Array
*
>
(mGTObject);
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}
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inline
ID3D11Texture2D*
DX11Texture2Array::GetDXTextureArray
()
const
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{
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return
static_cast<
ID3D11Texture2D*
>
(mDXObject);
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}
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}
GteTexture2Array.h
gte::DX11Texture2Array
Definition:
GteDX11Texture2Array.h:16
gte::Texture2Array
Definition:
GteTexture2Array.h:15
gte::DX11TextureArray
Definition:
GteDX11TextureArray.h:16
gte::GraphicsObject
Definition:
GteGraphicsObject.h:115
gte
Definition:
GLX/GteWICFileIO.h:16
gte::DX11Texture2Array::GetTextureArray
Texture2Array * GetTextureArray() const
Definition:
GteDX11Texture2Array.h:34
GteDX11TextureArray.h
gte::DX11Texture2Array::GetDXTextureArray
ID3D11Texture2D * GetDXTextureArray() const
Definition:
GteDX11Texture2Array.h:39
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59