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GteDX11TextureArray.h
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#pragma once
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#include <
Graphics/GteTextureArray.h
>
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#include <
Graphics/DX11/GteDX11Texture.h
>
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namespace
gte
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{
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class
GTE_IMPEXP
DX11TextureArray
:
public
DX11Texture
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{
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protected
:
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// Abstract base class, a shim to distinguish between single textures and
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// texture arrays.
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DX11TextureArray
(
TextureArray
const
* gtTextureArray);
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public
:
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// Member access.
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inline
TextureArray
* GetTextureArray()
const
;
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};
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inline
TextureArray
*
DX11TextureArray::GetTextureArray
()
const
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{
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return
static_cast<
TextureArray
*
>
(mGTObject);
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}
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}
GteTextureArray.h
gte::DX11Texture
Definition:
GteDX11Texture.h:16
gte::DX11TextureArray
Definition:
GteDX11TextureArray.h:16
GteDX11Texture.h
gte
Definition:
GLX/GteWICFileIO.h:16
gte::TextureArray
Definition:
GteTextureArray.h:15
gte::DX11TextureArray::GetTextureArray
TextureArray * GetTextureArray() const
Definition:
GteDX11TextureArray.h:28
GTE_IMPEXP
#define GTE_IMPEXP
Definition:
GTEngineDEF.h:63
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59